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Zombie Rollerz: The Last ShipEventsUpdate V1.1.2 – New Leader, Endless Levels & More!
Major update

Update V1.1.2 – New Leader, Endless Levels & More!

Zombie Rollerz: The Last Ship · published 25 Aug 2025, 17:00 UTC · build 19473889

All eventsPlayers around this dateRead on Steam

Dear Captains!

First of all, thank you. Your reviews, comments, and feedback keep the wheels of the Last Ship turning. Even though we’re a small crew, every bug report, every screenshot, and every suggestion reminds us we’re not rolling alone.

With v1.1.2, we’re bringing you a fierce new Leader, more endless battlegrounds to conquer, fresh trinkets and gadgets, refined balance, and key fixes — all shaped by your voices. We hope this update makes every zombie-crushing run smoother, sharper, and even more satisfying.

NEW FEATURES AND CONTENT

  • Added a new Leader: Shadow Koga, who will show up in Hard and Hell mode difficulties only, and all Endless Mode difficulties.

  • Added 3 new endless levels that are unlocked after completing The Fortress.

  • Added 4 new trinkets:

    • Greedy Heart

    • Shuriken

    • Superchilled Orbs

    • Assistant No.8

  • Added 1 new gadget:

    • Explosive Package

BALANCE


Trinket

  • Orb of Cold rarity: Rare -> Common

  • Orb of Poison rarity: Rare -> Common

  • Sphere of Frost: Epic -> Rare

  • Sphere of Toxicity: Epic -> Rare

  • Force Field: Epic -> Legendary

  • Zombie Chronometer: Common -> Rare

  • Zombie Chronometer:

    • Old: On Kill: 10% (+5% per stack) chance to reduce Gadget CD by 1s.

    • New: On Kill: 10% (+1% per stack) chance to reduce Gadget CD by 1s.

  • Zombie Chronometer+:

    • Old: On Kill: 15% (+7.5% per stack) chance to reduce Gadget CD by 1s.

    • New: On Kill: 15% (+1.5% per stack) chance to reduce Gadget CD by 1s.

  • Suspicious Syringe:

    • Old: On Kill: 20% (+10% per stack) chance to explode for 25% (+15%) max HP

    • New: On Kill: 20% chance to explode for 15% (+10%) max HP

  • Suspicious Syringe+:

    • Old: On Kill: 30% (+15% per stack) chance to explode for 25% (+15%) max HP

    • New: On Kill: 30% chance to explode for 15% (+15%) max HP

Gadget

  • Emergency Protocol

    • Old: Heal Amount: 1000 + 100% x (Gadget Power)

    • New: Heal Amount: 1500 + 50% x (Gadget Power)

  • Emergency Protocol+

    • Old: Heal Amount: 1500 + 150% x (Gadget Power)

    • New: Heal Amount: 2000 + 100% x (Gadget Power)

  • Orbital Laser

    • Old: Damage: 100 +  200% x (Gadget Power)

    • New: Damage: 200 + 400% x (Gadget Power)

  • Orbital Laser+

    • Old: Damage: 150 +  300% x (Gadget Power)

    • New: Damage: 300 + 600% x (Gadget Power)

  • Overclock

    • Old: Turret Damage Mult: 200% + 20% x (Gadget Power)

    • New: Turret Damage Mult: 300% + 10% x (Gadget Power)

  • Overclock+

    • Old: Turret Damage Mult: 200% + 30% x (Gadget Power)

    • New: Turret Damage Mult: 350% + 15% x (Gadget Power)

  • Millenium Sword

    • Old: Damage per Sword: 10 + 1% x (Gadget Power)

    • New: Damage per Sword: 10 + 5% x (Gadget Power)

  • Millenium Sword+

    • Old: Damage per Sword: 15 + 1.5% x (Gadget Power)

    • New: Damage per Sword: 15 + 7.5% x (Gadget Power)

QOL

  • Gacha Altars now display their price inside their interaction circle.

  • Fireknight’s Boots will now trigger its shield and block lava damage from both the environmental lava and the black lava created by Lava Ooze zombies

  • Improved the VFX of the Gadget: Emergency Protocol

  • Improved the VFX of the trinket: Force Field

  • Keyboard players can now use ESC to close the Unlock Road on the Main Menu

  • Added an option to reduce the crew member status display size in the Settings. This option is enabled by default.

BUG FIXES

  • Fix a bug where Automatons spawned by the Automaton Gadget and their interaction with the trinket “Buddy’s Package” could crash the game.

  • Fix a bug where the player’s Armor sometimes worked twice as well in certain situations.

  • Fix a bug where the Boss’s HP bar could overlap with the Storm progress bar.

  • Fix a bug where shield zombies could not attack when their shield was broken, leading them to forever be stuck trying to give hugs.

  • Fix a bug where displaying very large damage numbers would lead to erroneous numbers being displayed.

  • Fix a bug when dismissing crew members the UI would not immediately reflect the change in crew count

  • Improve the Colliders of a few POI locations.

  • Fix a bug where the green aura from Wishlist zombies would sometimes stick around on random zombies.

This update is just one pit stop on a much longer road ahead. We’re already hard at work on the next stage..From the bottom of our hearts, thank you for standing with us. Your support and reviews keep this battlemobile moving forward. So gather your crew, face Shadow Koga, and let’s keep pushing through deserts, forests, and volcanoes together.

🌐 Join the community below!

💬 Discord:

https://discord.gg/vNGssanw

🐦 Twitter: @ZombieRollerz

See you on the battlefield — and remember: “Don’t ask what survival is. Just keep firing!”

— With love from the Zombie Rollerz Dev Team

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