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Zombie Rollerz: The Last ShipEventsZombie Rollerz: The Last Ship – v1.0.1 Patch Preview & Future Plans
Community

Zombie Rollerz: The Last Ship – v1.0.1 Patch Preview & Future Plans

Zombie Rollerz: The Last Ship · published 28 Jun 2025, 04:54 UTC

All eventsPlayers around this dateRead on Steam

Zombie Rollerz: The Last Ship – v1.0.1 Patch Preview & Future Plans

Dear Captains,

We want to express our heartfelt thanks for your support of our game. As a small team of just four people, we know the current version still has areas that need improvement. After receiving your feedback, we immediately began investigating bugs and optimizing the game. We’re committed to doing everything we can to keep improving through updates.

Your support and feedback are what drive us forward, and we will continue working hard to enhance every Captain’s gameplay experience.


(v1.0.1) Fixes
The following issues have been resolved and will be included in a patch planned for next week:

  • Fixed an issue where balloons from the Balloon Launcher would sometimes fail to lock onto targets within range.

  • Corrected several text display errors.

  • Fixed an issue where notification icons (red dots, upgrade indicators, new items) could incorrectly disappear.

  • Fixed occasional errors with background music transitions.

  • Fixed a rendering issue causing magma projectile trails to display incorrectly.

  • Fixed missing text in some languages.

  • Fixed a rare bug where the ship could fall through the ground indefinitely.

  • Fixed treasure chest icons desyncing with the minimap.

  • Fixed a rare bug where Ooze Zombies could get stuck lying flat.

  • Optimized forest stages for higher frame rates on Steam Deck.


Key Bugs and Optimization Issues in Progress
We are actively addressing the following issues and will do our best to update quickly:

  • Adding an option to unlock the 60 FPS cap for high refresh rate monitors.

  • Investigating a bug where the boss’s HP can drop to or below zero, preventing it from dying.

  • Fixing a bug where storms may never end in certain conditions.

  • Fixing a bug causing some turrets to stop targeting enemies even when repaired and loaded with ammo. (Temporary workaround: move the turret in the management page to reset it and restore functionality.)

  • Speeding up the animation speed of the Gacha Altar.

  • Improving how keyboard and controller input switching works while a controller is connected.

  • Adding basic keybinding options through editable configuration files.

  • Adding more support for the ESC key to quickly close UI windows.

  • Fixing a bug where audio can randomly drop out during intense action.


Future Update Plans
We are planning the following new features and improvements for future updates:

  • Continuously optimizing and adjusting the difficulty progression curve across game stages.

  • Adding a trail indicator on the minimap to help players navigate more easily.

  • Introducing a Hell+ difficulty mode with infinite time.

  • Adding secondary challenge missions to give players optional goals during each run.

  • Implementing a score exchange shop so accumulated points can be spent on items (details TBD).

  • Adding a post-run damage summary screen so players can analyze their weapon and trinket builds with detailed stats.


Long-Term Update Commitment
Thank you for placing your trust in us and supporting the game during its launch. We are fully committed to providing long-term updates, continuously optimizing the game, and adding new content. Here are a few directions we plan to pursue for future updates:

  • New zombie bosses

  • More heroes

  • More trinkets

  • At least four new zombie types

  • A score exchange shop (details TBD)


Our Commitment to All Captains

Thank you for reading this far, and most of all, for supporting us during the game’s launch. We have taken your suggestions and criticisms to heart. While promises can only go so far, we will do our utmost to repay your patience and support through ongoing updates.

The upcoming v1.0.1 patch next week is just the starting point of our post-launch journey. We will keep listening to the community until the Last Ship becomes a fortress every Captain can rely on.

We sincerely invite all Captains to follow our official social media accounts and join our player communities. This way, you can stay up-to-date on the latest news beyond Steam and participate in the community events we’re preparing.

🌐 Join the community below!
💬 Discord:

https://discord.gg/vNGssanw


🐦 Twitter: @ZombieRollerz


A Special Thanks
To every Captain who left us reviews and comments: your expectations and support mean everything to us. We will work hard to optimize the game and make sure everyone can have a great time!

— With gratitude from the entire Zing Games Team

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