Hello everyone. I’ve been busy these past few days working on version 1.2.0, and I can finally announce all the content included in this update. There have been so many changes that I probably won’t remember everything, so keep in mind there are more improvements beyond the ones listed here, although these are the most important ones:
The WorldEnvironment has been improved, with adjustments and enhancements to lighting, glow, and fog.
The initial tutorial section where players learn how to jump has been modified to better introduce the mechanic.
The acid now uses the water shader, shines more, and has more movement.
Tall cacti have been slightly redesigned.
Rocks and grass patches have been changed from animated sprites to static sprites, improving performance and allowing for better lighting overall.
Now, when clicking the game title in the main menu, it not only cries like before, but also activates a black-and-white mode that returns to normal when you go back to the menu.
The game’s second superhero, Flying Bird, has been added, voiced by RoboBunny. You will find him crucified as revenge by the main tribe against the bird tribe (lore).
A new route has been added to reach the snowy second floor of the bird tribe base through an alternative entrance.
A castle has been added. For now it’s purely decorative, but in the future it will serve as the entrance to another ending in the game.
The holes at the main entrance of the house courtyard have been repositioned to improve platforming.
The water shader now shows terrain depth. It’s such a small detail that I almost forgot to mention it, but I wanted to include it since the early stages of development. You’ll probably not even notice it.
Hands now correctly detect the ground, so you no longer need to jump to get unstuck after crossing a portal or passing a hand through a wall.
Ellipses are now properly adapted to the game’s font.
The crabs inside the giant crab’s stomach were sunken; this has now been fixed.
A crab appeared inside the water due to an incorrect Y position; this has been fixed.
Tall cacti were not properly tracking the player with their gaze; this now works correctly.
Some help messages were not fully visible; the help message text is now smaller to ensure it fits completely on screen.
Trophy 8 in the collection menu was incorrectly rotated; this has been fixed.
The grass in the collection menu was sunken; this has now been corrected.
And more! (I think lol)