It's been a minute, but we've been busy. This update is packed with under-the-hood improvements, quality-of-life upgrades, and some changes we think you're really going to love. New contracts are on the horizon, but for now, let's break down what's in the box.
This is the big one. Based on your overwhelmingly clear feedback, story contracts and free mode no longer have a time limit. Mow at your own pace. Take your time. Enjoy the yard. The timer now simply counts up so you can see how long each job took, but it'll never force you to rush.
We may introduce a separate Timed Mode down the road for players who want that competitive edge. Stay tuned.
We'd love to hear your thoughts on this change. Hop in the Discord and let us know.
Sharper turning. We increased the turn speed on the edge trimmer. Several of you mentioned (especially during the tutorial) that it didn't feel responsive enough before discovering zero-point turns. It should feel much snappier now.
Faster movement speed. The trimmer's active movement speed has been bumped up as well, addressing feedback that it felt a bit sluggish.
Fixed an issue where burned edges were incorrectly counting as edged. Important: burned grass does not count as cut grass. If you torch a section, you'll need to regrow it with the water cannon and then properly cut it.
We've tightened up the scoring calculations to address reports of players being unable to hit 100% on certain contracts. This should be much more accurate now, but if you're still getting stuck short of a perfect score, please let us know.
The camera should no longer clip through houses, trees, fences, or other objects. It will now dynamically reposition itself to avoid obstructions. No more accidental X-ray vision into your neighbor's living room.
Hit P to toggle a free-flying drone camera. Soar above your freshly mowed masterpiece and take screenshots of your work. We've been using this internally to capture some beauty shots, and we can't wait to see what you all do with it.
Share your screenshots on the Discord! We love seeing your lawn art: the words, the shapes, all of it. Keep 'em coming.
The ping indicator now only displays for the yard you're currently working on. No more distracting pings from other yards. We also fixed a visual bug where cut grass (especially along edges) was incorrectly showing as uncut.
A work-in-progress stats bar has been added to the main menu and contract selection screen, letting you see your contract stars, cash, and metal at a glance. The UI is still being polished, but the functionality is there.
Horizontal and vertical sensitivity sliders on the settings menu were not functioning correctly. They should be working now. Let us know if they're still acting up.
General performance improvements
Grass model updates and optimizations
Various additional stability fixes
New contracts are on the way, and we're excited for you to check them out.
Continued UI polish on the stats bar and menus
Potential Timed Mode for competitive play
Thanks for all the feedback, bug reports, and incredible lawn art. This community keeps making the game better. Keep it coming, and enjoy Pretzel Cheese. 🧀