Abyssal Sniper: Long-range railgun platforms now spawn in deep space. Intercept their kinetic lances before they reach the core.
Phantom Gunship: Stealth interceptors that warp across the battlefield. Physical interception is impossible—focus fire when they materialize.
Elemental Anomalies: Unstable masses of Plasma, Water, and Ion energy. Do not shoot; use the correct God Power to purge them safely.
Vanguard Dreadnought: Deploy a massive Titan-class carrier to orbit Earth. Features a magnetic aggro-shield and automated drone fabrication.
Swarm Drone AI Overhaul: Hunter-killer drones now utilize aggressive homing logic and terminal guidance for guaranteed impacts.
Project Saturn: New kinetic deflector rings can be deployed to shatter incoming meteors on contact.
144Hz Performance Lock: Optimized GPU rendering for "Materialize" and "Rift" animations.
Memory Management: Implemented a "Seatbelt" cap on physical shrapnel to maintain framerate during mass-extinction events.
Steam Integration: Fixed Steam Overlay rendering issues for improved screenshot and social features.
Save/Load Stability: All late-game structures, including Dreadnoughts and Saturn Rings, now persist correctly across game sessions.
Phantom Gunship: Base HP reduced from 15,000 to 4,000 to improve gameplay flow.
EMP Disruptor: Spawn rate throttled to reduce orbital grid downtime.