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Solo Leveling: ARISE OVERDRIVE›Events›Maintenance Notice [Completed]
Community

Maintenance Notice [Completed]

Solo Leveling: ARISE OVERDRIVE · published 8 months ago

All eventsPlayers around this dateRead on Steam

Greetings, Hunters.

This is Solo Leveling: ARISE OVERDRIVE team.

Update maintenance is scheduled for 1/8 (Thu).
* Planned Maintenance Time: 1/7 (Wed) 22:00 - 1/8 (Thu) 02:00 (UTC)  
* Game access will be restricted during maintenance. Please close the game before maintenance begins.


■ Update

1. Improvements

● World Map

- The “Clear previous stage” requirement will be removed, allowing you to freely challenge any difficulty you choose.

- When clearing a higher-difficulty Gate, the first-time rewards for all lower difficulties will be granted at once.
- The Attack restriction applied when entering lower-level content has been eased.
  Now enjoy smooth, uninterrupted combat on any stage!
- With increased EXP gains, Sung Jinwoo will level up faster.

- The probability of obtaining [??? Keys] will be increased.

- The drop rate of costume items will be increased.
* Target Fields: Gate, Dungeon Break, Red Gate

● Shadows
- The collision range of the Army of Shadows will be adjusted to prevent interference with gameplay.
- Shadow growth balance will be adjusted.

● Co-op Play
- Now, the “Retry” option will be available on the results screen after completion.

- Objectives will remain after Co-Op Play.

- Fixed an issue where the mouse could not move to the emoji selection screen when a knock-out alert appeared during Co-Op Play.

2.  Fixes

● Battle and Hunters

- Fixed an issue where players could not reach the teleportation stone after defeating [Black Helmet Jackal] in Chapter 1 at a specific location.
- Pets can now gather resources in Chapter 4.

- The camera will display correctly when entering combat with [Fores] in Chapter 6.

- Fixed all related issues so that [Baruka] in Chapter 6 can be defeated normally and rewards can be obtained as intended.

- EXP for Sung Jinwoo will now be granted correctly when clearing the Chapter 6 Encore Mission [Fores] in the World Map.
- Fixed an issue where the same dialogue is repeatedly displayed during Mission 3 in Chapter 8 while playing in Russian.

- The stage will proceed normally after Igris defeats all enemies in Chapter 8 Stage 3 on Incapable of Evaluation difficulty.

- Artifacts that drop in each dungeon in World Map Chapter 8 will be added.

- The [Menu - Options] can now be accessed using a gamepad during the Chapter 9 [Kargalgan] cutscene. Also fixed an issue where a black screen appeared when closing the menu using a keyboard.
- The camera will no longer shake when Sung Jinwoo appears by walking in Chapter 9.

- Fixed an issue where the game would freeze after pressing ESC to change options when restarting from Chapter 9 [Kargalgan].
- The Golden Goblin in World Map Chapter 9 Red Gate will no longer appear outside the designated area.
- The Gate entrance button now appears properly even when the Enter key is pressed repeatedly.

- Fixed an issue where the character would disappear upon clearing a stage while using the Synchro Chain skill.
- Esil Radiru’s animations have been adjusted to appear more natural.

- Esil Radiru uses a potion after completing Extreme Evasion.
- Hunter upgrade animation will be displayed normally.

* Affected Hunters : Emma Laurent, Nam Chae-Young

● Co-op Play

- In Chapter 3 [Steel-fanged Lycan], two Lycans remain visible even when they switch.

- Chapter 5 Dungeon Break can now be cleared normally.

- Fixed an issue where controls became unresponsive after activating the Teleportation Stone in Chapter 6.

- The Army of Shadows now moves naturally when activating the Teleportation Stone in Chapter 6 Red Gate.

- Fixed an issue where the game would stop with a black screen when entering the boss stage under certain conditions.
- Normal monsters no longer stop moving when the host leaves during 3-player Co-Op Play in the Red Gate.

- The appearance cutscene now plays normally for all party members after combat begins during Co-Op Play.

- Fixed an issue where first-time rewards were occasionally marked as unreceived when clearing the Workshop of Brilliant Light in Co-Op Play.

- Monsters now appear normally even if a party member forcefully quits during Co-Op Play.

- Improved revive so the animation plays correctly even when immediately re-attempting a revival after canceling it.

- Improved revive and gathering interactions to prevent overlap with other actions.

- Players can no longer gather while dead.

- Fixed an issue where the gathering button remained visible after a fallen Hunter was replaced, disrupting gameplay.

- Fixed an issue where selecting “Retry” on the results screen could cause party members to move to different screens depending on network conditions.

- Co-Op Play invitations now work normally using the STEAM friend invitation feature.

- Summoned Shadows will be dismissed after a duel ends in the Co-Op Lobby.

- Fixed an issue where attackers did not take counter damage when attacking Yoo Jinho while he was in guarding state during duels in the Co-Op Lobby.

- Fixed an issue where changing characters when a new player enters the Co-Op Lobby could occasionally cause duplicate character displays.

- Emma Laurent’s Overdrive gauge now properly fills when landing a heavy attack on a dummy in the Co-Op Lobby.

- You can now smoothly move to the lobby via Co-Op Play invitations even during story progression.

● UI
- Security alarm will no longer appear when starting the game.
- Skill effects for the Twin-headed Ogre will now be displayed correctly.
- Obtained EXP will be displayed normally on the obtained item list on the result screen.

- Fixed an issue where players could pass through stunned bosses while wearing certain Sung Jinwoo costumes.
- Fixed an issue where “new” and “!” were displayed simultaneously in the Sung Jinwoo menu.

- Fixed an issue where players were moved to the menu screen from the Team Formation screen when assigning Pets or Shadows.

- The effect will now be visible when reaching the highest grade in the enhancement menu within Jinho's Strike Squad.

- The Strike Squad Effect button will now also be displayed within the enhancement menu inside Jinho's Strike Squad.

- Fixed an issue where dropped rewards were occasionally obscured below the map.

- Skill Tree alarm will be displayed on the Skill tab when the Overdrive skill can be learned.

- Single/Co-Op Play party formation has been improved for greater convenience. 

- The positions of assigned Hunters can be easily changed on the Team Formation screen.

- The pad cursor will not disappear when achievement notifications appear.

- Fixed an issue where selecting the Co-Op Lobby with a gamepad immediately entered the lobby.

- Fixed an issue where the Y button (Request Duel) was activated through the quick menu in the Co-Op Lobby.

- The text for the A button will display normally when claiming the Gate Dispatch Reward using a gamepad.

- The Artifact Codex can be smoothly viewed using a gamepad. 

- The menu options can be normally selected using a gamepad.
- The reward acquisition effects will play correctly when claiming Challenge rewards consecutively with a gamepad.

- The scroll function works properly when accessing the crafting page via the source on the Craft Weapon page using a gamepad.

- You can enjoy the story smoothly in the Hunter Archives.
- Fixed an issue where certain Hunters, such as Park Heejin and Han Song-Yi, were displayed abnormally in chat logs.


We will continue to do our best to provide a more stable and smooth service in return for your continued support.

Happy New Year!

Thank you.

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