In July we held our Season 4 and Year 2 dev diary where we showed the world what to expect over the next 12 months in TDUSC. Today, we go into more details about what you can expect in Season 5 and when the next news on TDUSC is coming.
Season 5 Details
Timecycle
UI Overhaul
KT Engine Improvements
Water Shaders
Performance
Construction Sites
Economy
Race Payouts
FRIM
Car Selling
Vehicle Improvements
Cruise Control
Bug Fixes & Improvements
Live Events
Mid-Season Update
Monetisation
Previous Solar Pass Vehicles
New Vehicles
Ford GT Pre-Order
Release Date
Sounds
Season 5 Cars
What’s Next?
Season 6 Details
Physical Clothing Stores
Detective Mode
Community Spotlight Winner - September
Winners
How To Enter
Coming Up Next
Console & PC Gameplay
Taxi Mission & Poker Tease
Season 5 Feature Showcase Livestream
October Solar Club Letter
Season 5 will bring Poker, construction sites, taxi missions, economy improvements, the KT Engine update, bug fixes (Daily Challenges) and more! Let’s go over some of these features in more detail!
The KT Engine is being improved for Season 5 and with that, players will see new lighting, shadows, reflections, and more. We improved the timecycles of both islands, so let’s go over some of the new colours you’ll be seeing on each TDUSC island.
Hong Kong Island: Hong Kong Island gets many improvements to TDUSC, so let’s take a look at some of these!
Ibiza: As mentioned in the last letter, we made the decision to improve the timecycle on Ibiza. Here’s some of the amazing views you can expect to see!
In charge of this new look is KT’s art director, Stephane Cambier. Here’s what he has to say about the Season 5 changes and what players can still expect to see after Season 5.
“For Season 5, we focused on several key areas:
Main Menu:
With Thibault Drevon, our aim was to shift away from a "techno-digital" feel towards a more realistic environment. The goal was to immerse players in the driver experience, offering a glimpse of the in-game housing.
Lighting:
Working with the lighting team, we made nice improvements.
While further engine improvements are needed for post-processing, the overall objective was to achieve a cinematic mood throughout the game. We also sought to differentiate the two islands:
Hong Kong: Mimics the atmosphere found in various Asian driving community videos.
Ibiza: Emphasizes the heat and vibrant colors reminiscent of a postcard.
Tracks and Races:
Working with Guillaume Guinet, we are working on improving the races on both Ibiza and Hong Kong Island (HKI).
Ibiza: Received a complete identity change, featuring more enclosed spaces and a structured feel, similar to Formula 1 races in Monaco or Macau.
Hong Kong: Still under development, with the aim of creating a new proposition less futuristic but giving as much freedom that they do for now. We want to keep this Open Road vibe on HKI races that define a Test Drive Unlimited Experience.", hopefully ready for Season 6.
Future Plans:
We plan to introduce the physical clothing store, which was not ready for Season 5.
We are continuously exploring ways to improve the game to better sync with Hong Kong Island’s vibe without forgetting our game performance… and of course there's significant work planned for the housing system.”
Stéphane Cambier / TDUSC Art Director
TDUSC is going through a major UI overhaul. In Season 5, we deliver some important improvements. So let’s start with the main menu. To help describe the changes, here’s Thibault Drevon, the lead UI Designer working on TDUSC at KT Racing.
“In Season 5 we take the first step in a global UI rework to improve the visibility and art direction of the interface. The philosophy behind the change of the pause menu is to highlight your car and your character on the center of the screen. The buttons and navigation have been repositioned to optimize the space and let the 3D shine over 2D. We also had a lot of details to our global UI such as radius corner and drop shadow for more clarity. Last but not least, we have changed our hovered button color to feel more classy and less in a sci-fi mood.”
Thibault Drevon / TDUSC Lead UI Designer
We have made other changes to the UI which you will see as you explore the world. From improving how the Alyss menu looks, free-roam race pop-ups, and we’ve even added cool notifications for events happening in the open world so you never miss that high-payout mission!
We’ll continue to work on the UI/UX design of TDUSC throughout the coming seasons.
Although some of the KT Engine improvements are behind the scenes of the player, improvements like this are what allow us to improve the overall performance of the game with new rendering techniques. Even with the arrival of Season 5’s changes, we know there is still work to be done on the performance of the game, and we created a dedicated optimisation team to help with this. Moving forward, let’s see what you can expect to arrive in Season 5
Water Shaders: Since the last time we discussed this, we have made some new improvements to the water shaders. You’ll now be able to find waves appearing on the beaches in Ibiza, and a further improved water tone colour. Below are some screenshot examples of this, along with more screenshots from Hong Kong Island’s waterways.
Performance: We are working hard on the improvements of the games performance on consoles and PC. This new initiative arrives from a team dedicated to the games optimisation, so rest assured, Season 5 will not be the end of performance improvements. We don’t expect major changes to the framerate with the arrival of Season 5, as we optimised the game, to then improve the current rendering techniques. However, you should still see improvements on performance, and we plan to increase PC and console performance/framerate further in the coming updates with our dedicated optimisation team.
In charge of the technicalities behind the engine changes is Fabien Fumeron, the Technical Director at KT Racing. Here’s some details about the performance and optimisation coming in Season 5, and beyond…
“Season 5 brings a major iteration of the Kt Engine rendering engine.
The most visible improvements concern rendering, with particular attention to shadows and water shaders, which have been revised. Less visible but equally important work has also been done on the rendering pipeline to better balance it.
This evolution of our engine is the culmination of almost a year's work by our engine team on the subject. However, its release also marks the launch of a long-term optimization campaign that will allow us to improve both quality and performance over the seasons.”
Fabien Fumeron / KT-Racing Technical Director
Construction sites arrive in Season 5 of TDUSC! Of course you will see more as the Seasons progress, but let’s quickly discuss what you can see in Season 5!
Ibiza: You’ll be able to find 2 beautiful house location construction sites in Season 5. We won’t tell you where they are exactly, but we don’t mind teasing one of them!
Hong Kong Island: Although no construction sites are present on HKI yet, you may notice a map change somewhere on the island near a twisty road.
However, in Season 6, you’ll be able to see more construction sites present, including the creation of the Official Racing Center which arrives in Season 7.
You’ll continue to see house construction sites throughout the next seasons as their official arrival is set to be seen in Season 8, day one. We’ve made a lot of progress on many designs already, so be sure to look at the environments around the house to get the bigger picture!
"The construction sites are a way for you to follow the development and see our progress on the Housing and the other future features. Thanks Pierre for his Job on this!
For houses, the idea is to let you start to project yourself on what houses you might want to buy, see the spot and yeah maybe start dreaming of what can be these houses!
We will add a construction site for ORC and real estates too and yeah for the ORC, you will know where it is when the construction site will appear.
Just for you to know, Clément, Guillaume & others are doing a great job on the ORC, I know people will love it! We can't wait to show you our progress on it!
We will continue to add more of these to let you see where and what we are working on!"
Guillaume Guinet / TDUSC Game Director
A big thing that has to happen in TDUSC is the improvement of its economy. It’s been a large player request over the past seasons, and we are finally here to deliver it. Before we go over some of the details, here’s Guillaume’s words about the economic improvements in TDUSC.
"We did a big load of work in design, programming and UI to change a lot of things in the Economy.
We wanted the player progression to be more rewarding but we wanted to keep the TDU DNA too; so we won't spoil the player and keep the progression meaningful and create joy when you finally buy the car you cherish and wanted for all this time.
It was quite a challenge but I think we have found the right balance here.
As usual, we are waiting the feedback of the community. We will continue to improve economy by giving you new ways to earn money and adjust balancing."
Guillaume Guinet / TDUSC Game Director
Thanks Guillaume! Now let’s go into the details of the race payouts, FRIM, and car selling!
Race Payouts: We’ve increased the payouts of all races found on both Ibiza and Hong Kong Island. One of the biggest changes comes to the Crown Jewel races, with one of them now paying out before bonuses 1,000,000 Solar Coins!
For other events and races found in TDUSC, you’ll find all payouts have been increased, and are also based on the time you put into them, so no matter how you play TDUSC, whether it be a 2 min Navigation Race, a 9 minute Car Delivery, or a 20 minute Crown Jewel, you’ll be paid equally for the time you’ve put in.
FRIM: This gets a complete overhaul in Season 5. Let’s go over all of the improvements and changes to FRIM, which we believe to be more aligned with the TDU DNA, and improve how players can earn and navigate in the world. FRIM now lets you earn Reputation and Solar Pass XP in addition to the Solar Coin output. We’ve also removed the cash-in cap on FRIM which means you can cash-in as much as you want, and you’re no longer limited to earning 1,000,000 Solar Coins every 24 hours. FRIM now levels up differently with a max level of 99.
Among the aforementioned improvements, we’ve also added new ways to fill up your bar. You can now earn FRIM by just cruising. This opens up the ability for players of all types to enjoy FRIM, no matter how you play. Previously, you were always limited to the skills you could do with FRIM. We are now removing that limit, so you could drift as much as you want, cruise as much as you want, weave through traffic as much as you want, and not get penalised! The ability to cash in has been changed. Previously, you had a limited amount of time to cash-in, now, you can do it whenever, wherever… as long as you don’t hit another car that is. We have deleted Special Skill chains as it was a complicated feature within FRIM, we also removed things like burnout, 0-100, and some others to make the design of the FRIM more consistent, and these were replaced with features like 'clean driving'. We are rewarding you for driving your vehicle, not just doing skills repetitively that has no meaning. We are excited for the players to try out FRIM in Season 5!
Car Selling: It’s coming. Although we mentioned in the developer diary we weren’t sure when it would arrive, we decided to bring this feature to Season 5’s economy improvements. You’ll be able to find this NPC in the Solar Hotel
Once you open the menu, you’ll be able to sell your vehicles, with the sell prices varying depending on the odometer distance, upgrades, and vehicle options you have added at the dealership or workshop.
Your depreciation price will also change depending on the vehicle itself. For example a daily driver will have a lower depreciation value than a hypercar.
Vehicles are an important part of the Test Drive Unlimited DNA, and with that, we have to make sure our vehicles hold a standard the TDU community expects in such a game. In Year 2, the amazing vehicle artist team and game designers are improving the vehicle features, and correct some of the issues players have long reported. Let’s discuss this more.
Cruise Control: With the arrival of Taxi Missions in Season 5, we will be adding cruise control to the Alyss menu. The cruise control has two modes to use.
Speed Hold/Cruise - In this mode, the vehicle's acceleration will stay at the assigned speed. You can increase and decrease this speed in the same Alyss menu. Coming to a stop will automatically turn the cruise control off.
Speed Limiter - In this mode, the vehicle's acceleration is controlled by you, and the assigned speed is the limiter. You can increase and decrease this speed in the same Alyss menu.
Important Note: You can use cruise control anywhere in TDUSC, including of course within Taxi Missions, Car Delivery Missions, Freeroam, and more! This feature might not work day one for electric vehicles, but we will let you know!
Bug Fixes & Improvements: In Season 5, we tackled a lot of issues surrounding our vehicle models, and below are just some of the improvements you will see in Season 5.
We’ve added the correct dynamic indicators to the US-based Shelby GT350R, and the Mercedes-AMG GT R and Mercedes-AMG GT Black Series.