Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Police Stories: Zombie CaseEventsPolice Stories 2: Devlog #2 — Break In. Get In. Get Out Alive.
Community

Police Stories 2: Devlog #2 — Break In. Get In. Get Out Alive.

Police Stories: Zombie Case · published 22 Jul 2025, 13:30 UTC

All eventsPlayers around this dateRead on Steam

🚨 Greetings, Officers!

"It’s devlog time!"

This is our second devlog, and today we’re talking about something no cop can survive without — the tools of the trade.


🏚️ A Precinct Where Hell Is Just Another Morning

In the story, you’re given command of a police department in the toughest part of the city. Budget? Barely exists. Support from above? Forget it. Calling in SWAT? That’s a distant luxury — not a viable option.

Remember — you’re on your own.

But in return, the governor turns a blind eye to… certain methods. Sometimes, the law has to bend — just enough to keep it from breaking.


🎒 What’s in the bag?

Your people rely on themselves — and their creativity. Especially when it comes to what they can carry in and out.

Sometimes it’s forged.
Sometimes it’s “found on site.”

We’ll reveal all the gear gradually, as it becomes ready.Let’s start with wave one:


🔎 Borescope

Lets you peek under doors or through cracks to see who’s already waiting for you.

Possibly with a shotgun.

A bad cop looks through the keyhole.

A good one turns on the borescope first.


🔧 Halligan tool

Borrowed from the firefighters’ toolkit, this thing tears through window bars and doors with ease.

Loud as an explosion — but perfect for creating entry points.


💻 Hacking PDA

Hook into surveillance cameras to see who’s sitting where.

Disable the alarm to sneak in quietly.

Hack a computer — and decide:

📥 Save the dirt?

🧨 Or erase the evidence for good?


🔑 Lockpicks

Silent. Fast. But not always easy. Sometimes a door is the last line of defense —

or a trap.


💣 Explosives

What? Explosives?
No, we never had any.

We heard the suspects were messing around with a gas tank. Or maybe some fireworks.

Who are we to judge?


🚪 Doors. Smarter than us now.

Back in the first game, doors were… let’s say, very principled: either fully open — or not at all.

Now? They’re smarter and more flexible:

  • By default, doors open at wider angles

  • Nearby furniture and objects affect door behavior

  • Barricades, sir. Barricades.


💬 Let’s Get Closer

We’ve launched our official Discord server so you can:

  • Ask questions more easily

  • Share your ideas

  • See updates before anyone else

👉 Join our Discord server

👉 Follow us on Twitter (X)

More from Police Stories: Zombie Case

Other announcements

All events
Community21 Aug 2026Devlog #8: Tools for Every SituationWELCOME, OFFICERS! In Police Stories 2, not every problem can be solved with gunfire. Sometimes you’ll need to pick locks, disarm explosive devices, provide first aid, or complete special objectives right in the middle of an operation. Today, we want to show you several new mechanics and tools we’ve been working on over the past few months, as well as some updates to tools we’ve already talked…Community14 Jul 2026Devlog #7: From Gray Walls to a Full-Scale OperationWELCOME, OFFICERS! It's been a while! A lot of time has passed since our last devlog, but we're here to catch you up. Let's start with the levels. Have you ever seen a level before it actually looked like itself? Most players only ever see the finished version complete with detailed environments, enemies, and intense firefights. Every developer has their own approach to level design. It all dep…Community3 Apr 2026Intravenous 3 RevealedHey folks! If you enjoy tense top-down action, stealth, and tactical firefights, take a look at Intravenous 3 — the newly announced sequel is now available for wishlisting on Steam. Tense stealth action, tactical hardcore gunplay, and missions & story shaped by the way you play. Step into the roles of Steve and Sean, outnumbered and forced to survive a relentless manhunt. The hunt begins.