Over the past few months, we’ve been working intensively on the English version. Together with professional voice actors, we recorded thousands of lines of dialogue, which were then edited, integrated into the game, and thoroughly tested.
Recording numerous dialogue sessions with various voice actors
Editing and fine-tuning every single recording
Integrating the sound files into the game
Extensive testing to ensure everything works technically and narratively
First and foremost, of course, to our publisher Artex, who made all of this possible in the first place! And to Simon Osterhold, who has helped us with the recordings and mixing from the very beginning.
Sebastian is the brains and the coder behind Venice After Dark. Without him, the game simply wouldn’t exist. Once again, he pulled out all the stops to make this possible. Basti, thank you! ❤︎
Dialogue is a central part of Venice After Dark. In the game, you’ll speak with many unusual characters from Venice and gradually uncover a dark secret surrounding the historic Stucky Mill.
The characters’ voices contribute greatly to the atmosphere—which is why it was especially important to us to create high-quality voice acting for the English version as well!
We’re really proud to have reached this milestone! At the same time, it brings us a big step closer to making Venice After Dark available to an international audience. Help us out and add our game to your wishlist! ❤︎❤︎❤︎