Thank you so much for all your continued support! The reception has just been incredible.
One request we saw come up often was clearer feedback when missing a guard window. We spent today implementing a new optional “Guard Feedback” feature that lets you know why a timed block failed—whether it was too early or too late:
Full list of fixes:
Improvements:
New “Guard Feedback” option: When enabled, the game will display whether a missed guard was too early or too late. You can toggle this on or off in Options → Game
Collectibles Menu Update: Collectibles are now numbered in the Collectibles menu for easier tracking.
Added a bed for free healing before the Chapter 2 Miniboss
Bugfixes:
Fixed an issue in Stairs of Success where a stacked gnome enemy could spawn incorrectly in the overworld.
Fixed disappearing stairs in the Final Chapter
Thanks again for all the feedback and support; it genuinely helps shape the game. More updates soon! 🙌