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A Game About Digging A Hole™›Events›💾 Autosave, Bugfixes & no more floating pixels!
In-game event

💾 Autosave, Bugfixes & no more floating pixels!

A Game About Digging A Hole™ · published 11 months ago · build 20150079

All eventsPlayers around this dateRead on Steam

Hey everyone! 👋
A small but neat update for A Game about Digging a Hole is here:

Autosave – the game now automatically saves when selling, upgrading, and at regular intervals (can be turned off in the settings).

Achievements – fixed an issue where achievements could sometimes get “lost.”

Localization – added missing translations in the UI.

Performance – improved loading times and overall smoother gameplay.

Voxel Plugin – small fragments of earth no longer float in the air but now disappear correctly. This also prevents players from getting stuck on tiny edges.

💰 Also:

A Game about Digging a Hole will be part of the Steam Daily Deal starting October 13 – with a discount running for 14 days! So if you know someone who loves digging holes… now’s the perfect time. 🕳️✨

And if you’re into something bigger, check out our next project:

SOLARPUNK – STEAM – an open-world survival game set in a sustainable floating world. 🌿☀️Thanks for playing and for digging with us! ❤️

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Esports8 Jun 2026Solarpunk is out now, my new Game!Hey everyone, I want to use this quick update to highlight Solarpunk , the game I have been mainly working on before and after A Game About Digging A Hole . Before A Game About Digging A Hole became the surprise hit many of you know today, I was already working on Solarpunk as my main project. Fun fact: the original idea for A Game About Digging A Hole actually started as an experimental featur…A Game About Digging AGame update2 Mar 2026Minor fix - DynamiteMinor fix: · Fixed an issue where Dynamite could clip through rocks or terrain and explode below the intended location.A Game About Digging AGame update17 Dec 2025Small QoL UpdateFeatures and Improvements · Settings: Introduce "Look Sensitivity" setting for both gamepad and mouse controls · Deadzone: Tweaked and improved deadzone handling during moving and looking around input to counteract potential gamepad stick drift · General improvements: Improved some UIs to better scale on different resolutions, hardened switching between gamepad and mouse controls Bugfixes · Min…