Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Colony 37›Events›Colony 37 0.27 - Small fixes and additions
Game update

Colony 37 0.27 - Small fixes and additions

Colony 37 · published 11 months ago

All eventsPlayers around this dateRead on Steam

This is a small change log aimed to fix couple of issues and add small quality of life improvements.


- Reworked shop and loadout filter. More filter options are available.

This should hopefully cleanup the UI and make it easier to find the desired item.

- Added 4 extra inventory slots for a Light Source, Radiation Counter, Energy Counter, Helmet.

My first idea was to make "A classic simplified RPG inventory system" where player has 6 slots and he can choose any item he wants, but this idea quickly stopped working when player got hit with a realization that amount of slots is extremely strict to have an enjoyable build creation (one slot is always occupied with light source, Geiger counter and energy counter are just a waste of a slot, since it's more useful to have something that actually boosts your stats). Hopefully these 4 specialized slots will slightly ease up the inventory management and experience in general.

- Energy counter bonus energy decreased from 75 to 25.

- "Oxys" radiation gain decreased from 0.03 to 0.01.

- "Boot Modificators T-2" additionally provides with 10 maximum health.

- "Experimental jumping module" downside removed, now additionally increases movement speed by 0.5.

- Player now respawns with energy set to 0.

- Consumables are now filtered by cost.

- Reworked the "Restoration" and "Charge" cost of the nurse from flat 20% of your current cash to value dependent on your missing percentage multiplied by the lowest depth (Now prices should be a lot more reasonable). This restoration can put you in debt.

- F5 now makes a quick save (Hopefully it'll save the progress in case something will break).

- Increased hub oxygen restoration speed from 5 to 15 per second.

- Increased hub radiation removal speed from -1 to -5 per second.

- Slightly increased the hit box of elevators (Now they should be slightly easier to demolish).

- Fixed "Not enough elevator space" issue. Now elevator properly checks for the highest point each time the button is pressed (Except when it's moving).

- Fixed an issue that caused modernized drill to be unequippable.

- Fixed an issue where person can take damage while being dead.

- Fixed an issue where the charges of consumable weren't properly updated.

- Fixed an issue where sometimes grass was indestructible.

- Fixed hub oxygen restoration boundaries (Now no longer works by being close to the wall).

- Fixed lighter and lamp sound effects not being affected by SFX slider.

Additional minor bug fixes and changes.

More from Colony 37

Other announcements

All events
Colony 37Game update18 Aug 2026Colony 37 - v0.662 Hotfix- Fixed "Improved Portable Extractor" cost from 20 to 3500. - Fixed "Improved Portable Extractor" being available at the shop (it can be acquired by dismantling certain robots). - Fixed "Improved Portable Extractor" description. - Fixed "Experience Farmer" being available at the shop (It can be acquired by dismantling certain robots). - Fixed their corresponding dismantle drops (You will no lon…In-game event17 Aug 2026Colony 37 - v0.65Hi everyone! This is a relatively small update, although it contains A LOT of important bug fixes and improvements . Apart from that, it contains some neat additions, such as a new laboratory, reworked character models, and a couple of new quests and locations. Without further ado, let's talk about a couple of important changes. Just as a quick request. Please don't forget to leave a review if…Colony 37Game update8 Jul 2026Colony 37 - v0.601 hotfix- Fixed the "Reset Perk Points" feature not working properly with multiple perks (if your character got corrupted before the hot fix, just remove saves from the "Saves" folder near your .exe file, and it'll automatically load in save files prior to the latest patch). - Fixed jetpacks not working outside of laboratories (should now work as intended). - Fixed missing texture for the "Rusty Shovel…