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Hollow MineEventsRoad to Release and Beyond
Community

Road to Release and Beyond

Hollow Mine · published 3 Jun 2025, 16:00 UTC

All eventsPlayers around this dateRead on Steam

Hello everyone, today I wish to talk about upcoming releases and plans for beyond. After four and half years of Hollow Mine's solo development, it's time to head for 1.0 release! Thank you all for following development process, play testing the game and contributions. You are amazing!

Once the Hollow Mine is released you can expect series of patches including content extensions in following months. This approach will ensure a cyclic refreshment post 1.0 release and make the game more interesting.

During the post release period your feedback will be crucial, next updates will include changes in response to your ideas and reported bugs. Nothing changes, you can expect further game development together with the community.

0.9 Demo version release:
Last demo update before release

  • New and enhanced boss attacks
  • More complex enemy bullet hell patterns
  • Game initial load lore intro
  • UI texts increased readability
  • Enhanced level up experience effects
  • Improved pick ability UI
  • Changing key bindings in settings
  • Improved seeing available key options in UI

1.0 full version release:

  • Three NEW Areas
    • Pit
    • Crystal Veins
    • Hell

  • Three new unique unlockable characters:

    • Baron - Red baron specializes in melee encounters and gains strength by draining life from foes.
    • Paladin - A holy warrior, clad in light, fought in the name of the heavens, spreading valor and wrath upon all wicked foes.
    • Alchemist - Alchemy master known for indirectional fighting and crafting potions skills that can help others or make them regret crossing paths

  • Two unique boss fights per area

    • Pit Area:
    • Skeleton King
    • Dracula
    • Crystal Veins Area:
    • Crystal Tomb
    • Crystal Giant Golem
    • Hell Area:
    • Flame Guardian
    • Crystal Vessel

  • Two staged final boss fight
  • Five or more unique enemies per each area

    • Pit Area:
    • Skeleton
    • Skeleton Archer
    • Explosive Goblin
    • Bat
    • Spider
    • Crystal Veins Area:
    • Crystal Golem
    • Crystal Big Golem
    • Crystal Skull Bitting
    • Crystal Skull Firing
    • Crystal Ball
    • Blood Spider
    • Hell Area:
    • Flame Man
    • Flame Man Warrior
    • Running Explosive Barrel
    • Blood Sucker
    • Red Zombie
    • Fire Crystal Ball

  • New room types:

    • Unstable Crafting Room
    • Unstable Waypoint Room
    • Fortress Room with more flags
    • Secret room for each area
    • Explosive Goblin Room
    • Much more difficult versions of standard rooms
    • and more

  • New character unique traits

    • Paladin - Heavenly touch, lifts the earthly bounds of steel, letting melee strikes soar without limit.
    • Baron - Blood thirsty, for every 2 enemies you slay, gain +1 Damage.
    • Alchemist - No coins cost when using kettle.

  • End game lore outro
  • UI improvements
  • and more

1.1 version release:

  • New unique unlockable character Lost Boy. Unique trait - First item box reroll is always free
  • New tears projectile based weapon set
  • Bug fixes
  • More will be announced closer to the release

1.2 version release:

  • New unique unlockable character Assassin. Unique trait - Every critical hit increases critical damage multiplier by 1
  • Hardcode mode with more challenging gameplay
  • Bug fixes
  • More will be announced closer to the release

1.3 version release:

  • New unique character
  • Bug fixes
  • More will be announced closer to the release

1.4 version release:

  • New unique character
  • Bug fixes
  • More will be announced closer to the release

1.5 version release:

  • New unique character
  • Bug fixes
  • More will be announced closer to the release

1.6 version release:

  • New unique character
  • Bug fixes
  • More will be announced closer to the release

Releases 1.x are a free content extension patches that can include new characters, items, enemies, areas etc. These updates will be released within one month of each other.

Releases 1.x.x will include a minor fixes and stabilization changes.

That's all! I hope you like this detailed plan to release and series of updates beyond.

The 1.0 release is planned for Q3/Q4 2025

Best regards,
Michal Parysz

More from Hollow Mine

Other announcements

All events
Hollow MineGame update11 Sep 2026Hollow Mine v.1.3.1543Prevent player from spawning beyond room boundary · Allow smaller min. font size 4 -> 2.5 in all text fields · Add Shadow Land Logo in main menuMajor update10 Sep 2026Hollow Mine - Shadow Land Expansion - 1.3v. ReleasedDear Hollow Miners! Major Update 1.3 with Shadow Land Expansion is here! This update adds new content and many quality-of-life improvements, with a big focus on combat. Movement is smoother, hero is easier to see, and you can now dash across gaps. Be careful, because you can fall into them too. Shadow Land Expansion has been added and introduces much more challenging experience with new enemies…Game update7 Jan 2026Patch Version 1.2.1507 LivePatch Notes · Fix: Enforce camera position to room center for higher rooms.