
Hope you guys are enjoying the summer season!
In this post we will be providing a general update on the current development progress of the game, what's to come and our plans on our road to 1.0! Before we dive in, just a quick heads-up: everything you’re about to see is still a work in progress and subject to change. As for the next update no confirmed ETA just yet, but we’ll be sure to let you know as soon as we have one. In the meantime, feel free to join our Discord to stay in the loop and chat with the dev team!
General Developer Update
Main game updates
Campaign Remake - Development Progression & Teasers
Roadmap & Plans
FAQ
Since the game’s last update, we’ve fully shifted our focus to developing the Campaign remake.
While it’s a massive undertaking, we haven’t slowed down one bit. In fact, we’ve doubled down. We’re adding more content, new power-ups (A LOT.), tons of features, and a wave of updates to the AI, goalies, and much more.
The reworked campaign is currently being tested by a small group of players, and we’re keeping a close eye on their feedback, tweaking, experimenting, and having a blast in the process. We’re gradually expanding the testing group and will continue doing so until we’re ready to open it up for everyone to try out. We do not have a set ETA until launch.
If you are interested in becoming a tester, you can join our Discord!
As mentioned before, a lot of new content is being added to the game.
Because of how extensive these changes are, we’ve decided to pause updates to the main game for now and fully focus our development efforts on the campaign rework. However, the Alpha version of the Campaign Rework will be available to all soon!
The features we’re working on are all interconnected, and updating just one part of the game in isolation would be trickier and less efficient. Instead, we’re aiming to deliver one big update down the line, one that will not only overhaul the campaign but enhance the entire game experience.
This campaign remake doesn’t just revamp the campaign, it transforms the entire game. With over 50 new power-ups added on top of the existing ones (some of which have been rebalanced or redesigned), chaos is guaranteed.
Campaign 2.0 is a complete overhaul of the original campaign in Tape to Tape, with a ton of new features, power-ups, teams, and overall variety. Here's what you can expect:

Out with the old, in with the new.

Squads act as your starting loadout when beginning a new run. Think of them as pre-built squads, each designed around a distinct gameplay style or strategy. While they provide a unique foundation, your decisions throughout the run will shape how the team evolves and adapts. Completing a run with a Squad will unlock new ones, each offering fresh gameplay twists and challenges to explore.

Injuries are now a thing in Tape to Tape!
From impaired vision affecting shot accuracy, to shoulder damage weakening bodychecks, hand injuries reducing shot power, or banged-up feet slowing your skaters down, injuring the opposition has never been more strategic (or satisfying.. right?). But be warned, when your players get hurt, you may need to find replacements until they’re back in shape.

Even if a player isn’t injured, you might still want to swap them out. Whether it’s to strengthen your long-term roster or to capitalize on a short-term powerhouse who brings a burst of elite performance for just a few games. That said, landing on an Injury node to patch up one of your own can still be a game-changer!

Rotating your bench between games can also be a smart move, especially when you need specific attributes to counter the strengths of upcoming opponents. Strategic substitutions could be the key to victory!


So long, Event Node and say hello to a whole new set of nodes on your path to glory!
The world map has also been reworked, now featuring multiple path options that give you more meaningful choices as you progress!

WIP World Map
Here are some of the new nodes you will encounter (more information to follow when the update drops.):
Blademaster