
A new Demo version is here and it's the biggest update we've shipped yet. Here's everything that's changed:
Upgrading a powerup now increases its potency and unlocks special effects that change how it functions in combat. Push it far enough and it evolves into a more powerful, specialised variant. We've also added a first look at plugin powerups, opening up a wider variety of builds and playstyles — and every upgrade still changes the music of your run.
New this version: collect fragments in the world and bring them to Maestro to unlock new skills and combos that carry between runs. This is our first implementation of meta progression, and we'll be expanding it as development continues.
New combat levels and special NPC encounter levels have been added. Existing levels have received lighting improvements and more visual variation throughout.
All in-game UI has been significantly upgraded. The powerup UI now clearly shows upgrade tiers and evolution paths, and the overall visual language has been brought in line with the game's aesthetic.
The dialogue system has been rebuilt to be more immersive. NPC encounter levels in particular feel much more grounded in the world of Alpha Nomos.
New rhythm calibration setting, customises timing to your hardware, auto-triggers if offset is detected during the tutorial
Controller support improved: remapping is more user-friendly, default mapping, vibration and general behaviour all updated
Enemy behaviour improvements and AI fixes across the board
Fixed all sorts of rare crashes and issues
Play the updated demo now and let us know what you think. Wishlist the game if you haven't already, and join the Discord to share feedback directly. https://discord.com/invite/yneYaXmraM