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Minigame GameEventsUpdate v1.5.0
Major update

Update v1.5.0

Minigame Game · published 2 Feb 2026, 20:19 UTC

All eventsPlayers around this dateRead on Steam

The new v1.5.0 update for Minigame Game brings both major new gameplay features, visual flare, as well as minor bug fixes and improvements! The biggest and most requested feature being - players can now crouch! We've added in ducking (along with a beautiful not at all janky ducking animation) so that players can now dodge bullets and crouch under those incoming projectiles! Crouching defaults to LeftCTRL but it can be rebound in the settings menu for both keyboard and controller.

In addition to crouching, Minigame Game now has decals! Bullets, explosives, and various projectiles throughout the minigames will now leave behind a decal/impact where they hit. This includes even on physics objects! These impacts are synced (and resynced to joining players) so that your friends can always admire your bullet hole art!

Along with the above changes, we also have more additions, bug fixes, and improvements! See the patch notes below for more information.

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Version v1.5.0 Patch Notes:

New Additions:

* Added in replicated bullet, projectile, and various hit/impact decals

* Players can now crouch! Added in new crouching animations, supporting gameplay logic, increased weapon accuracy, and lowered movement speed while ducking

* The news blurb at the bottom of the in-game menu now actually pulls news from us rather than just using static text

* Players and AI will now leave behind blood decals when hit. These will quickly fade out to prevent the minigames from becoming a horror show

Bug Fixes & Improvements:

* Further adjusted the 'hit slow-down' that occurs when a melee hit makes contact to be a bit more 'impactful'

* Fixed a bug where the player's recoil could be reset due to the server rewinding/disagreeing with a shot

* Fixed a few rare instances of physics objects having a different scale on the server/host than it did on the client

* Reworked the first-person viewsway to fix instances where it could visibly stutter when playing with low frame rates

* Minor AI navigation improvements

* The Official Minigame Game Dedicated Servers will no longer wait in the lobby for a player to join and instead have the bots fight in a never-ending battle of minigames waiting for any player to join and hop into the fray immediately

More from Minigame Game

Other announcements

All events
Game update14 Aug 2026Update v1.5.2Version v1.5.2 Patch Notes: Bug Fixes & Improvements: * Capped the FPS to 60 when playing a video and during loading screens to prevent excessive GPU usage. This also fixes a bug where the game would cause stuttering when streaming due to rendering 2000+ FPS during video playback * Fixed controllers with minor drift issues causing the main menu cursor and in-game aiming to coast around even whe…In-game event14 Mar 2026Update v1.5.1Version v1.5.1 Patch Notes: Bug Fixes & Improvements: * Fixed multiple instances of impact decals being left floating in the world after the object they were attached to was destroyed * Fixed some physical materials not having decal impacts applied to them * Fixed a few sub-classes of weapons not properly applying impact decals * Significantly lowered the view-sway of the sniper while aiming do…In-game event25 Sep 2025Update v1.4.9Version v1.4.9 Patch Notes: Bug Fixes & Improvements: * Significantly improved the bot AI's responsiveness to hazards in Dissolving Depths * The 'Round Multiplier' when hosting a Minigame Lobby can now be set to values below 1 to allow for minigames to optionally have only a single round * Changed the default FPS cap to 60, down from 144. This can be changed (or uncapped) in the settings menu *…