
Hey!
I'm here with the monthly development summary from November, enjoy🙂
🛠️ Implemented Urgencies for Production Building stacks (Empty Input & full output have a high urgency and vice versa)
🛠️ Construction sites are prioritized higher than production demands
🛠️ Implemented backend architecture for prioritization mechanic (Internal Ordering System)
🛠️ Character Movement & pathfinding is now a lot more robust
🛠️ Further refactoring activities around character system
🛠️ Character Movement costs way less performance now
🎨 Lighting and Post Processing are now consistent across all graphic settings
🎨 Optimized fish flock system
🎨 GPU optimizations for shadows and reflections
🛠️ Made notification messages more clear (e.g. Cookhouse missing a nearby marketstall)
🎨 Indirect shadows are less strong on lower graphic settings
🎨 Terrain hilliness is shown with a radial overlay around the preview building now
🔊 Implemented an Audio Manager Subsystem that masters Music, SFX, etc.
🔊 Music is correctly played in a random playlist (for now)
🪟 Added Audio Volume Settings to the settings menu
🛠️ New terrain leveling balancing
🛠️ Fixed many bugs (e.g. virtual shadow map overflow, minimap player colors, etc.)
🗺️ Rebalancing of start resources on TheLakeFalls map
🪟 Good counts are counted in the top bar UI as they're visible in the game world
✨ Secrets Thanks for your attention and let me know in the comments what you think about the update!
See you next time.
Best,
Sebastian 🙂