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RetroSpaceEventsDev blog 10 - It's alive! (and mutating fast)
Community

Dev blog 10 - It's alive! (and mutating fast)

RetroSpace · published 30 Oct 2025, 17:55 UTC

All eventsPlayers around this dateRead on Steam

Let's start with the most important fact: RetroSpace is alive and well!

What's more, the project is actually mutating at an unprecedented pace!

Sorry for the hiatus on the dev diary front, we are a small team and are working on the game with all our might. So, here's a little status update: The game is not finished yet - obviously - but it is already in a playable state, with real levels, enemies, progression, NPCs, abilities, weapons, and a miriad of complex, interconnected systems. But of course, we still have a lot to do, a good game takes time, and a good immersive sim game takes even more time. (...and testing, and balancing, and, of course, care. Lots and lots of care!)

You know, in a game like this, every new feature we add affects all the other already existing features, which then need to be retested, rebalanced, and sometimes reworked. Is it hard work? Of course! Do we love it? Absolutely!

Not gonna lie, it's becoming increasingly difficult to show you new things without spoiling the game or giving away too much about its best moments or systems. So, even though it almost phisically hurts, we have to hold back certain—otherwise mind-blowing—information about the gameplay, the story, the cast, enemies, bosses, etc. (You'll thank us later!)

Regardless, of all that - the "mutation" of the game is extremely rapid and spectacular, and we hope you will soon be able to experience it for yourselves. (with a public demo perhaps?) :o

Since we always like to be as transparent as humanly possible, here is the current status of the project:

  • All the 10+1 weapons are working and implemented into the game (some of them still needs sounds or animations)

  • Approx ó0-70% of the levels (areas) of the game are done - the rest are WIP

  • Almost all the enemies are finished, or in a late stage of development

  • Same with NPC's, we need to tweak some of them, but almost all are done (and they are beautiful!)

  • All the mutations - aka Mutamods™ - and gadgets are implemented (some of them needs more fine-tuning and lots of balancing obviously)

  • Some bosses needs more work - we want them to be really memorable and scary (and also totally optional :) )

  • We need more sounds and music (MORE!!!)

  • We need to finish and then test the full progression route/story of the game (that's pretty important, you know...)

  • We need to finish all the endings (scenarios/cutscenes) - there will be a bunch of those

  • We need to record a ton of voice-acting and do localization (the procedure has already started)

  • We need to do a lot of: testing, testing, testing, balancing, balancing, balancing... It's hard work, but that's what we live for!

Hope this gives you a clearer picture on where we are at the moment. :) And here are some more cool pictures:

Many of you have asked us about a demo or open beta, and yes, we will definitely be releasing a public demo a few months before the full game is released. We will provide more information about this soon, and we will also be releasing a brand new trailer in the near future, featuring lots of awesome new gameplay footage.

So all in all: stay tuned, follow us on social media (especially, but not exclusively on X) and join our Discord server if you would like weekly, often daily, updates on the progress of development. (and exclusive behind-the-scenes insights as well)

In return, we will try to post updates more frequently here on our Steam page so that those who are not so active on social media can also see the progress.


Thank you once again for being with us, following us, and encouraging us.
We are doing our utmost to repay you with the most perfect final product possible!

Have a wonderful day!

Stay groovy, and stay awesome!

The Wild Gentlemen - Team RetroSpace

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