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Bloody Hell HotelEventsDungeons
Community

Dungeons

Bloody Hell Hotel · published 7 Jun 2025, 01:07 UTC

All eventsPlayers around this dateRead on Steam

Greetings, fellow Vampires!

Psst… remember that time (like… last update) when we said we’d start posting more often? Surprise - we weren’t lying (rare for vampires)! From now on, expect more frequent updates, whether they’re big or small. This one is small. Tiny. Microscopic. Subatomic. Quantum-level. Nanoliminal.

(Nanoliminal is not a thing, I just made it up)

Bloody Hell Hotel features procedurally generated dungeons - their layout shifts with each in-game day. It’s an ever-changing underworld where you’ll uncover everything from cooking ingredients and ores for forging weapons to lore items and, most importantly, the resources needed to upgrade your hotel, your crypt, your blacksmith workshop, your underground farm, your fangs, your broom, your coffin, your lobby computer, your machine gun, and your kitchen.

OK, the machine gun is not a thing either. Everything else is real.

Side note: Are we slightly obsessed with upgrades? Perhaps. But worry not - our therapist is very good at pretending there’s still hope, so we remain optimistic.

The dungeons are still a work in progress, so no gameplay video just yet. But here's what we're aiming for:

  • Combat is meant to be fun, not frustratingly challenging. For those of you who like a real challenge, go pick a fight with a Vampire Hunter (they're almost undefeatable).

  • Combat is meant to be relaxing - for the most part. Gathering resources, mining, and fighting monsters will feel like a unified experience with no big adrenaline spikes. At its core, Bloody Hell Hotel is merely the most ambitious, most advanced, most polished, most over-engineered, most detailed, most unforgettable simulation game in history, so we're trying to keep things simple. As you might have guessed, "simple" for us still means a pretty feature-rich combat system, but the point is - combat is not what this game is about.

  • Don’t like combat? That’s fine - we still want your money, so we made it optional. The game offers several alternatives for obtaining everything you’d normally find in the dungeons. Some items can be purchased. Others... well, revealing how would be a massive spoiler - but stay tuned. We’ll cover it in an upcoming update.

Some of them would be genuinely offended to be called “monsters.” Some have fragile egos. Others going through an identity crisis and need all the emotional support they can get.

Let’s meet a few of the...emotionally volatile and aesthetically challenged beings (trying not to say "monsters") who exist solely to make your peaceful mining experience unnecessarily dramatic.

More details about each of these...violently assertive fans of personal space...will be revealed in a larger update. This is just a sneak peek.

Our Discord has been blowing up lately - I genuinely think Discord might go out of business because of our server. While it’s still operational, you’re invited to join the upcoming AMA with the almighty, all-knowing, eternally feared, magnificently fanged, impossibly handsome Supreme Leader and Dictat...ahem...Director of the Vampiric Council (otherwise known as - me):

  • When? Saturday, June 28th, 6 PM CEST / 9 AM PDT / 12 PM EDT

  • Where? Bloody Hell Hotel Discord (assuming Discord’s servers survive until then)

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Community3 Aug 2026GibberishGreetings, fellow Vampires! Lately, we've been spending a lot of time in the recording studio with an incredible cast of voice actors (known for their work for DreamWorks, Disney). While talking about each voice would be interesting enough, today we'll delve deeper into the language guests will speak. One of the boldest decisions we made during development was to create an entirely original spo…Community14 Jun 2026Dungeons Sneak PeekGreetings, fellow Vampires! We've been hard at work on the most challenging system in the game: procedurally generated dungeons. Our goal from the very beginning was to avoid the feeling of "procedural nonsense" - endless random rooms stitched together without purpose. We wanted dungeons that feel hand-crafted, while still offering the replayability and unpredictability that procedural generati…Community30 Apr 2026Character ProgressionGreetings, fellow Vampires! Happy to report that the last few months have been our most productive yet. We’ve made major progress on the dungeons - one of the most complex systems in the game. We’ll be taking you on a full tour in the next update. Today, we’re focusing on character progression . At a glance: · ːsteamthisː 90 skills across 6 classes ( 270 including upgrades ) · ːsteamthisː 180 l…