Greetings, heroes! After a month of testing the 1.2 version, we are finally ready to release it to the public. We would like to express our sincere gratitude to all the heroes who participated in the 1.2 version test branch. Your valuable feedback has helped us optimize and fix numerous issues. We hope that all other heroes will enjoy this update and experience something new.
In the next version, we plan to optimize the AI and further optimize and deepen the content related to the sects. A detailed update preview will be released to everyone in the future.
Simplified the commission system, which has been integrated with the original quest system.
Added a tomb sweeping system, which allows you to carry teammates in a team to sweep their tombs to comfort their souls, improve their spirits, and remove the effects of the death of a loved one.
Added multiple skills, inner kungfu, and mnemonics.
Added a new way to equip mnemonics. Some mnemonics can be equipped on the personal page to obtain special effects.
Most importantly, the Beast Battle gameplay has been updated. When your Taming skill reaches level 2, you can train and fuse beasts, fight against other NPCs in battles, and participate in special Beast Battle tournaments to earn rare rewards.
Fixed bugs related to Merit, combat freezes, and game freezes.
You can now exchange your identity with the bartender (once every 3 days), and animals will now be permanently immune to land attribute effects.
Optimized button operations, you can use TAB to close the secondary menu, and a new feature has been added to persuade the Imperial Guards to leave the Imperial Guards.
Heroes, hurry up and train your peerless beasts!
The current version of the commission system has been iterated and upgraded. Commission tasks accepted from NPCs will now be directly displayed in the task interface.

After reaching level 2 in taming, you can summon a tamed animal to make it your current beast.

Select an NPC with the same beast to fight. You need to place a bet before the fight, and you will receive the prize if you win


During battle, after each round, players will need to choose a beast to strengthen their own beasts.


Players can train their beasts in the Management section.

Moves: The moves that beasts use in battle will trigger certain effects.
Bonds: Beast enhancements have different bonds, which will be upgraded when enhanced.
Attributes: The basic attributes of beasts.
Talents: The talents of beasts, which have various effects.
Players can train beasts by feeding them and consuming other animals.
Enhancement: The experience bar below the animal's name. Experience can be gained through beast battles, and after leveling up, you can choose 1 of 3 beast enhancements.

After obtaining a beast, unlock the Ten Thousand Beasts Mountain Villa plot and find an NPC above the inner disciple level to participate in the Beast Battle.

Players need to pay a registration fee and choose their opponents. The beast battle starts with 16 players, and you need to win 4 consecutive battles to become the champion and receive valuable rewards.


1. The blacksmith and bartender NPCs will now sell basic equipment, brewing-related items, and blueprints.
2. Animals are now permanently immune to plot attributes.
3. You can now exchange your identity with the bartender (once every 3 days).
4. Added Korean localization.
5. Optimized button operations; you can use TAB to close the secondary menu.
6. Added a dialogue function to persuade the Imperial Guards to leave the Imperial Guards.
1. Fixed an issue where burying people did not add Merit and incense burners could not be used for worship.
2. Leaving a sect will now properly clear law enforcement rights.
3. Players now have a minimum number of moves in battle to prevent them from being stuck in combat.
4. Fixed some other bugs that would cause the game to freeze.
Thank you to all the heroes who have continued to support us! We still have many ideas and optimizations in progress, so we hope everyone will be a little more patient. We also hope that everyone will provide more feedback and comments on our updates. Thank you, heroes!
The Matchless Kungfu Development and Distribution Team
April 24, 2025