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DRAGON BALL: Sparking! ZERO›Events›DRAGON BALL: Sparking! ZERO - Feature and Battle System Updates
Game update

DRAGON BALL: Sparking! ZERO - Feature and Battle System Updates

DRAGON BALL: Sparking! ZERO · published 20 months ago

All eventsPlayers around this dateRead on Steam

Update for DRAGON BALL: Sparking! ZERO: Changes and Adjustments to Features and Battle Systems

Thank you for playing DRAGON BALL: Sparking! ZERO.

We will be implementing an update to make the following adjustments on January 20th at 23:00 CET/ 14:00 PST for the following platforms: PlayStation®5 / Xbox Series X|S / Steam®. Maintenance on all platforms will last approximately 1 hour.

To ensure a more enjoyable gameplay experience in DRAGON BALL: Sparking! ZERO, please make sure to apply the latest update file.

Version: 2008.007.003.005.004
________________________________________

Game Mode Adjustments:


・Legendary Warrior Face-Off (New): This mode, where you can face-off against an extremely powerful character, has been added for a limited time. (You cannot select this mode outside of the period.)

Functionality Adjustments:


・Episode Battle: It is now possible to change the difficulty even when using a Dragon Orb.
・Custom Battle: More situations, effects, and text that you can set have been added.
・Player Match:
‐ Quick Match has been changed so that you do not enter a room and instead get immediately matched with an opponent.
‐ We have also added ""Quick Room Search"" for Quick Match.
・Ranked Match: A wait time has been added before matching begins as a penalty based on the number of times you have disconnected.
・Battle Setup: You can now see the controls explanation when selecting a character.
・Training: The option ""Guarding After Attacks"" has been added when playing against a CPU.

Battle System Adjustments:


・Charge Attacks (Smash Attack or Rush Chain): You will no longer recoil while charging when receiving a Rush Attack or Rush Ki Blast from an opponent in Sparking! Mode.
・Rush Attack: It is now harder to mistakenly input a Smash Attack during Rush Attacks.
・Grand Slash: Hitting an opponent that is falling from a Grand Slash with another Grand Slash will now cause them to be blown away spinning.
・Rush Ki Blast: You will no longer be able to perform a High-Speed Evasion when being hit.
・Smash Ki Blast: You will now be easier to hit when firing while moving.
・Perception/Super Perception:
‐ A certain amount of Ki will now be consumed upon activation.
‐ After finishing the move, the time until the next action is able to be performed has been increased.
・Super Counter: Time between being able to perform an input has been increased after unsuccessfully performing the move.
・Speed Impact: The timing for being able to input again after the move finishes has been made later.
・Chase Change: Damage from Giant Characters has been reduced when Chase Changing into them.
・Impact Recovery:
‐ When blown back from Lift Strike, holding the button down will activate Impact Recovery once you hit the ground.
‐ Also, when blown back and spinning, holding the button down will activate Impact Recovery once you hit the ground.

Skill Adjustments:


・Overall Automatic Avoidance Skills (e.g., Wild Sense): The opponent will no longer be able to use these skills when performing a combo and continuing the combo with a Rush-In.
・Wild Sense: Attack damage has been reduced.
・Kaioken: Skill Count consumed has been reduced (only for Goku (Z - Early)).
・Ta-dah!: Skill Count consumed has been reduced.
・All I Need Is Five Seconds!: Ki will be fully recovered.

Other:
・User-friendliness and performance stability have been improved.
________________________________________

*The application of this update is required for online play.
*An internet connection is necessary to apply the update.

Stay tuned for more updates and enjoy your enhanced gameplay experience in DRAGON BALL: Sparking! ZERO!

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