
Today we’re proud to announce that Professional Farmer: Cattle and Crops Version 1.0 has been released.
This is the seed for the new generation of agricultural simulation. But as befits a good farmer, the field will continue to be tended and cared for so that the game grows and develops well. Because we still have big plans for our "field" - this is just the beginning!
Here is the extensive changelog that will make your screen burst:
Changelog:
- NEW Become a farmer:
- Over 50 comprehensive tutorials explaining the entire game and procedures
- Scenarios for an exciting start in agriculture
- Numerous information on real agriculture by the Landwirtschaftsverlag Münster
NEW Career vs. Sandbox Mode: It can be decided per savegame whether it should run in sandbox or career mode.The sandbox mode has no restrictions (for performance reasons there are still maximum level values for vehicles, animals and staff, but these correspond to the highest level value you could get).In career mode, the maximum number of vehicles, animals and employees is limited as before based on the profile’s XP. In addition, vehicles - except for a small starting fleet - must be unlocked by completing scenarios. This is displayed on the corresponding vehicle page in the shop.The restriction is defined in the vehicle - so it is also possible for modders to limit their vehicle in their career.Once set, savegames retain their mode and cannot be changed by "Save as" or similar.Old save games are handled as sandboxes.NEW New profile and savegame menuNew designBetter clarity, more space for the savegamesDirect creation of an empty savegame (previously a new save game could only be created via "Save as")The selection of savegames is now done by clicking directly on the slot (previously separate button)The savegame active in the selected profile is marked with a tickThe savegame active in the whole game is yellow and marked with a tickNEW New languages: Spanish, Italian, French, Polish and RussianNEW TerrainGrid storage optimizations: Saving is now much faster and save games are much smallerNEW Vegetation & trees now move according to real wind dataNEW Steam Achievements added. Will be synchronised with the game's own achievements. Only available for newly created profiles.NEW Helper AI:The AI ignores the collision with objects that have an optional collision (e.g. trees)In harvest tasks with a combine, the drivers now wait at parking positions next to the field if they’re not full after emptying the combineIf several drivers are waiting next to the field, the one with the highest fill level starts firstWhen the driver is almost full when chopping, he warns the chopper with the horn and by switching on his rotating lightAI workers automatically refuel dieselNEW Straw and hay bales can be fed using the MixKingNEW Hay drying revised:New parameters sunshine hours (incl. cloudiness), temperature and wind force have a direct influence on dryingNow the exact amount of rain is considered in the calculationNEW Menus and interface:Main menu revisedAreas updatesAreas have received tooltipsNews display redesignedNew design for profile, settings, mod and credit menusEmployees and potential employees on the market have received portrait imagesMain menu: Welcome tour when starting the game for the first timeMap selection menu redesigned and revisedSettings menu has a new designMod window in main menu revisedMenu soundtrackIn transport task mode, loading/unloading direction and FillType are automatically selected depending on what the loading point has set and what was set at the previous stationThe UI is now always rendered in the native desktop resolution, if you select a smaller resolution it is only used for rendering the world (new standard in C4 7.0)Fonts are rendered via Slug 5.0, making them sharp in all resolutionsNew screen marker showing the direction and distance to the next mission target or autopilot targetMoney, date and time in in-game menusExiting the map or game: dialog box with the option to save, not save or cancel. Both in the free game and in the scenariosNEW Vehicles can be towed away using a tow barNew machine: tow bar, which must be bought in the shopCan be attached to any vehicle via the radial menu, or directly to the towing bracketOn other tractors it is attached to the front of the towing pointIf the tow bar is attached, nothing can be attached to the front three-point hydraulic system at the same time - and vice versaNEW Physics level "Realistic" now works with real values again, the old "realistic" level is now called "medium”NEW MapContractor south of the sewage treatment plantRoads and paths get wet when it rainsFog is back again and has been reworked together with Atmospheric ScatteringMachine purchase: New spawn points (BGP, animal trader, ...) with individual delivery costsWild animals in the Albergtal addedAnimals flee in case of collision with player or vehiclesWild animals flee from the playerMany new environment objects addedNew traffic vehiclesSeed pallets added on the farm to store surplus seed temporarilyAdded two dedicated fertilizer stores at the unloading point on the farmNew mission "Welcome to the farm" added as an introduction to the farmNEW OptionsWarning popup when vegetation settings are too highSetting to ignore maximum speed for field work. If enabled, machines keep working even when driving too fastNew option: Vehicle and player camera optionally collide with vehicles, bales, animalsNEW Vehicles:New machine: Bressel und Lade Silageroller XL for compacting the siloNew machine: Transport trailer for Claas Direct Disc 520All vehicles have cruise control indicators in the cockpit displaysDeep tracks (from getting stuck) can be compensated with cultivator and plowVehicles can sink in on wet fields. In addition, grip in damp conditions has been massively reduced. So you can dig in mud againVehicles take evasive action if road is too narrowWhen an Implement is in attaching range, an append-icon is displayed. This can be (de)activated in the options.Field entrances are "blocked" by drivers until they have passed them. This prevents traffic jams or collisions at field entrancesNew standard road speed for helpers: 50 km/h. Can be overwritten in XML with <maxHelperSpeed transport="30" />Vehicles can now be recovered at different locations via the vehicle menuWarning if vehicle will run out of fuel soonVehicle tires now also have a collision but only inside the rimNEW Editor:OBJ Exporter for the EditorNEW Rendering, HDR, PBRHDR ACES tone mappingIntegrated C4 7.0 RendererRevised PBR implementationStandard cubemap replaced by an HDRI- BUG FIX Vehicles
- Revised sounds of all vehicles
- Motor noises no longer suddenly jump in volume when doors are open
- Draft Force Fixes: Attachments that are pulled have new resistances. Seed drills etc. are now treated differently than deep cultivators or plows
- Position of Capsules Shapes is now identical to the position of PhysX
- Hammer SilageKing now also unloads while driving
- Stapel VT18000 had not loaded the set application rate correctly
- When loading a savegame, attachments and cutters are now attached correctly at the saved position
- Implements should be correctly attached after loading from a savegame
- Buckets hang more firmly on the front loader
- Hammer TransferKing unloading on left side: Doors are opened the right way around, particle system is visible again
- Wrongly assigned QuickSlot item in Claas Axion removed
- When unloading the Hammer MixKing with the U key it could happen that the unload animation was not finished
- When attaching the Claas 521 trailer to the Tucano there are no more collision problems
- Stapel VT18000 boom can now always be attached correctly
- Claas Volto, Claas Liner, Claas Quadrant and Stapel VT18000 now turn themselves completely transportable on autopilot
- Lemken Juwel: Soil particles no longer float in the air
- The Lemken Azurit now sows again after loading a savegame
- Dammann booms no longer lifted after loading
- Claas Quadrant: CabControl for bale ejection now visible from outside when player is on foot
- Machines like the Stapel barrel can now be filled to 100% (previously 99.5%)
- The particle system of the Jaguar no longer shoots against the side of the loader wagon
- Rauch Axis is again able to fertilize after loading a savegame
- Round weight no longer tips over when spawning/resetting
- Three-point hitches: Float position in lowered position corrected (e.g. Arion 530 with Juwel)
- Headlight colors adapted
- Deutz 7250: Handbrake icon and neutral gear indicator fixed in display
- Ignition key animations fixed in Deutz and MB Tracs
- Lemken Gemini can be unloaded at the farm
- The front axle of the Deutz 7250 is no longer tilted
- Hammer corn sowing unit: shaking animations reduced
- Hammer TransferKing opens the doors correctly when unloading on the left
- Köckerling Rebel Classic: fixed shaking animations
- Claas Volto: Particles are visible again after loading a game
- Tracks no longer remain on the headland when sowing
BUG FIX Field cultivation and plantsBUG FIX Swath is now deposited on the field even at higher speedsBUG FIX To improve work on headlands, fruit destruction by the tires no longer occurs during sowingBUG FIX Plants that can regrow after cutting only start grow after a certain number of daysBUG FIX Helpers AI & AutopilotAnimal transport with helpers is now savegame compatibleTransport tasks are now save game compatibleTransport task from template: Load/unload selection was not saved/loadedDrivers no longer overtake harvesters when driving downhill and rotate lessDrivers now pause again at the end of the lane when the user is controlling the harvesterAfter loading a savegame, drivers with full trailers do not wait their turn on the field to drive home, but drive immediately to the unloading pointDrivers no longer randomly lose their affiliation with a task on a fieldDriver no longer drives into the harvester when changing sidesWhen harvesting, drivers now also check if it would not be more sensible to drive behind the harvester when following left/rightThe position calculation of the driver is no longer dependent on whether the harvester has just engaged reverse gearWhen harvesting with two AI drivers , the second waiting driver is no longer sent to the field entrance while the first one unloads the combineSavegames with active harvesting task with yourself as the driver: Unloading stations are no longer lostAfter completion of the harvesting task, drivers drive correctly from the field to the unloading pointDrivers who are at the unloading point when loading a savegame no longer stop thereParking vehicles at the roadside no longer block AI vehicles or helpersHelpers now load and unload correctly in transport tasksHelper stops again during unloadingTransport Task: Helper no longer circles around loading pointWhen harvesting, choppers/combines now also harvest the first headland track correctly. The transition from headland to field tracks has also been optimizedLacotec LH 2 can now be used in harvesting tasksAI drivers should no longer circle on the fieldDuring harvesting, the chopper now also detects collisions with attachments when resettingDrivers waiting at the edge of the field are also sent home when a harvesting task is completedNavigation optimized at multiple road intersectionsAI / Autopilot can now also start from the shelter on the farmDrivers who are in a savegame on their way from the silo to the field do not unregister from the taskThe autopilot no longer loses its path when loading a savegameWhen performing a (animal) transport task, the quantity already transported is now saved in the savegameFeeding and BGP filling tasks can no longer choose the port silosField work task does not stay on GettingReadyForWork after loading from savegame & Field work does not start from scratch in savegameFixed numerous crashes while saving and loading tasksHarvesting task: task with user as tractor driver now workingDrivers now also take the cutting unit into account when taking evasive actionIf you drive behind the harvester as a driver, it no longer honks and does not stop when you’re too closeField work with several helpers: The headland is worked again by the first helperField work with helpers no longer starts from the beginning after loading a savegameCalculation of the duration of field work and harvesting tasks corrected. The working width is now also correctly taken into accountWhen harvesting, the driver no longer pauses when the field is finishedBUG FIX MapIf no weather data is specified in the map XML then the default data will be loadedBrick and stone pavement now use real Normal MapsGates, fences: collision with machines fixedBUG FIX Menus and InterfaceDuplicate and faulty tanks removed from statistics menuFixed wrong message text for employee paydayGamepad: fixed mouse position and click position for resolutions larger than Full HDFixed crash when switching between controller and keyboard in mission windowMinimap: Fixed scaling to 4K resolutionScaling and zoom of 3D display in vehicle menu fixedVehicles in series ("model selection") are now sorted betterWhen fast forwarding the background will be solid and cover the whole screenMission texts, trader entries, controls info and minimap in the field menu are no longer rendered above other elements when scrolling"Restart the game" appears in the selected new language if it has been changedXP correctly formatted in notificationsFixed numerous translation errors in the menusBetter support for longer text in tabs in in-game menus (wrapping into two lines)Quickload (default: F9) works againSettings in the options menu are no longer applied immediately, but only when "Save" is clickedChanged settings are now also saved when you are in another tab of the options menuFixed faulty "FillType not compatible" message in transfer windowBetter menu display at non 16:9 resolutionsFertilizer calculator: display of imperial units and values correctedDelete transport task: notification text correctedHints during the creation of a harvesting task improvedBUG FIX Graphics and renderingShadows of LODs are no longer rendered permanentlyTextures are only on Ultra by default when 4 GB of VRAM is detected. In total Ultra consumes about 3.7 GB VRAM in the Albergtal with running machinery. Using the “high” settings, 2 GB of VRAM is sufficientImproved SSAO qualityLess vegetation popping bugs when switching between vehiclesBUG FIX Bales have the correct weight againBUG FIX Repayment instalments of a loan are no longer billed more than onceBUG FIX Flashlight in first person view no longer darkened- CHANGE Map
- Silos sections can now be opened and covered section by section
- Flags from Landwirtschaftsverlag placed at the cooperative
- Road network:
- Three-way intersections have received correct and optimized turning lanes
- Path widths on field paths reduced
- Narrow curve south of the farm optimized
- Vehicle dealer entrance optimized
- Paths at the port optimized
- BGP exit navigation paths optimized
- Cooperative: entry and exit navigation paths optimized
- Sewage plant: entry and exit navigation paths optimized
- Spawn point orientation and connections fixed
Distance fruit colors revisedBuilding doors open earlier (Trigger enlarged)All old missions removed from the sandbox and career mode gameTexture blending of the soil between "cultivated" and "plowed" improvedWeather: rain blocks more finely divided, roads get wet earlierCHANGE VehiclesLemken Juwel is now raised before rotatingThe speedometer display in the HUD takes the Imperial vs. Metric settings into account and shows km/h or mphMachines no longer work outside the speed limit when driving yourselfThe cruise control now also works downhill by actively brakingAll vehicles have received increased street speedsAll vehicles have received increased reverse speedsClaas Disco work speed increased to 15 km/hCamera height adjusted for better model and seating positionsBetter position detection of the attachments in the radial menuThe turning radius of the Tucano has been reduced, e.g. field 14 can now be harvested without colliding with the fenceBressel and Lade buckets: green changed to gray (current B+L color)Bressel and Lade buckets: prices adjustedMB Tracs: center of gravity and weight distribution adjustedPlacing the Vario 930 on the Claas 521 trailer has been improvedVehicles that are not compatible with a target tank or trader no longer open the transfer windowAll machines and their functions are now fully translatedLemken Juwel: unfolding and rotating can no longer be performed twice in a short timeVehicles can also be refuelled via the menu, if you do not have enough money for a complete tankClaas Tucano can now mix grainVehicle and equipment rental prices were increasedJoskin Betimax RDS (both), Lemken Juwel (all): decal dirt now corresponds to vehicle dirtWhen an empty machine enters a load/unload trigger, "Load" is pre-selectedPhysics performance improved for many machinesLemken Gemini can now be emptiedAdded tow pin hitch on Deutz 7250Animal sale: “Unloading” is pre-selected when there are animals in the trailerWhen attaching machines, the lower links of the tractor are lowered and the upper link is adjusted correctlyThe camera no longer collides with optional collision objects (banks, trees...)CHANGE Player level and attributes adjustedMaximum quantities for vehicles, animals, employees adjustedMaximum level of the player increased to 10CHANGE Menu and InterfaceVehicle debug window cleaned upNew mouse cursor for better visibilityOptions menu: Language selection moved up and highlighted visuallyC4 Intro video volume reducedXbox One and 360 controllers: custom icons for “View” and “Menu” / “Start” and “Back”Improved rental button and slider in vehicle and employee menuZoom speed of minimap with gamepad reduced significantlyThe “Attach Failed” dialog shows more detailsWhen buying / selling at the trader, the total price is now displayedAt the farm gas station, the purchase window no longer shows the amount of fuel in the tank, since it is unlimitedNotificationWindow now closes automatically after 60 secondsUI scale: minimum value set to 50%The setting "Only edit own fields" is available again in the difficulty optionsNumerous tooltips added to the options menuThe Sleep Window now shows the target dateBrightness setting in the graphic options now goes from 0 to 100, with default value 50CHANGE Helper / AI / AutopilotWhen drivers continue after pausing and the distance to the target is greater than 50m, a new course is calculatedParking positions for waiting drivers have been extended so that drivers from the back of the queue can also drive to the field firstHarvesting task with yourself as driver: harbor grain trader is now supportedField cultivation task: travel speed increased when changing tracksDrivers drive a larger arc around the crop in the field and prefer turning maneuvers over the field boundaries instead of driving into the fruitField work with several helpers: If an additional helper reaches the field, all others pause their work until the new helper has reached his or her pathLemken Gemini and Dammann Land-Cruiser can be loaded in transport task at the water/liquid fertilizer dealerAI vehicles drive closer to the center line on small roadsSpeed adjusted on dirt roadsAdjusted the parking positions of the helpers on the whole map, so the drivers are no longer in the way at the field entranceIf "Always full throttle" is deactivated, the AI still uses full throttleDrivers: fewer collisions when changing from “driving behind harvester” to “driving left/right”CHANGE Performance: spikes reduced by better caching of the shaders in the warmup phase after loading a mapCHANGE Shovel controller improvements for pushing silage in silosCHANGE Silo compaction improvedCHANGE Bale handling improved by using a better piercing position of the forks’ spikesCHANGE Animals can now turn left/right a little betterCHANGE Animal noises normalized and volume loweredCHANGE Age of employees limited at recruitmentCHANGE Removed unused FillTypesCHANGE Added ambient sounds for doors, gates etcCHANGE GraphicsAtmospheric Scattering improved and connected to the fog generator from the Weather Controller. The old fog has been completely deactivatedBetter performance when rendering trees- NOTE Some panels still have minimal problems with Cyrillic text in terms of text width recognition
- NOTE Because of the Capsule Shape changes AI characters do not get over curbs
- NOTE Console variable $allowCheats 0 or 1 If you want to use cheats like "goldencrops" you have to set $allowCheats="1" before. If this variable is set, you will not be able to achieve achievements like in other games. The reason is that Steam Achievements can also lead to Steam Trading cards which have an actual value within Steam. (Steam Policy)