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No More Mages DemoEventsDemo v1.1 Out Now- New Features, Tweaks, and Polish
Game update

Demo v1.1 Out Now- New Features, Tweaks, and Polish

No More Mages Demo · published 25 Apr 2026, 19:47 UTC

All eventsPlayers around this dateRead on Steam

New Features:
Added one secret room per level
Added new collectible item
Added new animations for jump, uppercut, punch, and slam
Tweaked player physics for better midair handling
Various animation tweaks and fixes
Added new painting color variants
Reworked rage drain to be steadier over time
Rebalanced level grade scoring
Boss torso now moves faster the fewer pieces are active

Bug Fixes:
Fixed being able to face away from cutscene in foyer with controller
Fixed not being able to click to select option in tut menu
Fixed Knight or statue shield hit while raging not registering as hit
Fixed uppercut and slam hits not registering with blocking knight when only shield is hit
Fixed hitspark and screenshake effects not displaying in certain rooms
Fixed punch animation freeze upon pausing after punch input
Fixed gravity not resetting while punch jumping with assist mode active
Fixed some environmental objects layering incorrectly
Fixed issue with hit detection of blocking knight if attacking with uppercut or slam while facing opposite direction

Up next:
-Updates to run and punch animations
-Tweaks to camera look mode on nonstandard resolutions
-2nd tower enemy and level design
-More bug fixes

More from No More Mages Demo

Other announcements

All events
No More Mages DemoGame update4 Feb 2026Pricing updatesThe price of the Early Access version has been changed from free to $1.99, and a free demo of the current version has been released. For those who have already downloaded the game, congrats! You will receive updates and the eventual completed game for free. If you feel compelled to support further, consider telling/ gifting to a friend or picking up a copy on itch.io.No More Mages DemoGame update20 Jan 2026Demo hotfixes-Fixed various GUI scaling issues with nonstandard resolutions. This may affect pixel scaling for now. Fixes for camera look function and dialogue boxes in different resolutions on the way -Fixed some knight hitboxes being wider than intended -Made book pre-attack animation more obvious -Removed rage generation debug command (lol)