Faire Trade · published · build 21664367
Hello dear shopkeepers!
It has been some time since the last Custom Game Update. Check it out using the link if you have not seen it yet. The team has had a couple of weeks of vacation during the holidays to recharge with friends and family which was much needed.
Today we are excited to bring you a new update with a bunch of cool new improvements. Let's get into it!
You can now hire an employee every 5 shop levels up to a maximum of 3 employees. Employees can now also be given a different task other than restocking. For example, a cashier employee will stand at the counter and assist customers with checking out and a marketing employee will head into town to increase the number of customers that visit the shop.
The concept of milestones has been added which introduces more employees, higher slot displays and storage options to be unlocked at Bep every 5 shop levels up to shop level 15. This aims to make the progression feel more gradual and rewarding once you obtain it. A window with milestone progression has been added to provide some insight into milestone tiers.
9 new color options were added for the Eext display set bringing the total up to 12 colors to pick from for the 7 furniture pieces in this set. Below you see all 12 colors for the 1 slot displays and a couple of examples of how that may look for the other displays in that set.
The shopkeeper used to receive additional lighting to make sure the areas surrounding the shopkeeper are well lit during day and night time. This used to be done with a spotlight right above the player and one on the camera. Some players noticed that this caused strange lighting situations near buildings in the village or putting the camera close to things. It turned out that disabling these lights also improved performance by a lot. After some investigation and experimentation we landed on a much cheaper method of lighting that is also more flexible and customizable.
At face value you may notice that the edge of the map looks different than before. The edge of the map used to appear like an empty void which you can see in the images below.
The terrain rework in this update basically removes the size constraint that used to be in place. Several technical reasons related to grass and trees prevented us from doing this right from the start but it's great to share that this is no longer a limitation that we have to worry about moving forward. In the gif below you can see how the terrain now updates if the camera gets near the edge.
The terrain rework originated from a desire to fix a bug where indoor foliage would appear white during winter. This could have been fixed with an exception of sorts but fixing this bug properly tied into the urge to make the snow season look a lot better than before. All seasons will now gradually transition into the next season where snow gradually removes grass as winter comes around. The terrain surface during winter is a bit sparkly to reflect the light and you can see snowflakes throughout the season. A ceiling can be removed from a floor tile to allow the sun and snow to come in which adds a small animated effect. Indoor foliage will now also remain lush and green when kept inside but will take on the seasonal color when placed outside.
The different areas in the game (shop, home, etc...) are called domains and traveling to another domain is done by physically leaving a domain. With this update we have added domain teleporters to make it visually clear where a domain ends and when entering teleports you somewhere else. Sometimes a domain portal might not be usable such as when playing through the tutorial or if the shop is open. When that happens you will see that the visual feedback of the portal has changed to indicate that it's not usable.
This update marks the end of a big manual update to structure colliders which should fix all the floating and clipping furniture that you may place on or near walls and pillars. This creates some creative new possibilities by placing a wall shelf with a product underneath a window sill or placing a lantern on a pillar to mimic a lamp post. We are excited to see what you can come up with.
We are already making good progress on the next update where we would like to focus a bit more on crafting content. For development updates we are sometimes posting things on Discord where it's really easy for us to drop images, videos, or just have a chat with you. If that sounds interesting then join the community following this link: Discord