Patch Notes – Devlog #20 I Thalassa – The New World
[]Gamepad & Input
[]Full virtual gamepad cursor system for menus and inventory []Improved camera input handling for gamepad-driven UI navigation []Cursor manager system refactor with debug mode fixes []Ship input system fully separated from character controls []Smoother and slower camera movement for improved comfort
[]Gameplay
[]New bodyguards acquisition system with notification support []Bodyguards formation UI with tactical positioning controls []Improved ship station requirement logic
Cleaner item debris classification and naming conventions
[]Performance & Optimization
[]Power-ups visual and runtime performance overhaul []Static object optimization using frustum culling []Scene persistence code refactored for better readability and maintainability
[]Audio & VFX
[]Booster power-up fixed with spatial audio integration []New animal interaction sound effects []Enhanced rock formation VFX with LOD fade system
Optimized sensor camera lighting
[]UI & Systems
[]Main menu playtester warning system added
Sensor system improvements with enhanced detection feedback
As always, feedback is welcome. Thanks for playing and testing I Thalassa – The New World.