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Shattered Pixel Dungeon›Events›v3.3.2 (and v3.3.3)
Game update

v3.3.2 (and v3.3.3)

Shattered Pixel Dungeon · published 8 months ago · build 21386612

All eventsPlayers around this dateRead on Steam

(Update Jan 5th: I've just released v3.3.3 as a quick followup patch to fix one serious bug introduced in v3.3.2, sorry for the trouble!)

Happy New Year Everyone, Shattered Pixel Dungeon has been patched to v3.3.2!

I've made some progress over the holidays on the new quest tester area. It's now entirely generated by the game's levelgen system, whereas the previous iteration was mostly hardcoded.

There's also the usual bunch of patch fixes and other small tweaks. There's still quite a bit I plan to do in future v3.3 patches as well.

Here's a full list of changes:



v3.3.3


Fixed the following bugs:
Caused by v3.3.2:
- Crashes caused by resurrection via unblessed ankh while holding a skeleton key."));

Quest Tester Area Progress


I've made some progress over the holidays on the new quest tester area. It's now entirely generated by the game's levelgen system, whereas the previous iteration was mostly hardcoded.

Misc. Changes


- Shocking Enchantment now has a flat 1/3 chance to trigger (instead of (lvl+1)/(lvl+4)), but damage ratio increased to 50% from 40%. Previously shocking effectively scaled based on weapon level twice, which made it disproportionally powerful at high levels and/or with arcana ring.
- Glyph of Swiftness now requires a distance of 2 tiles from an enemy, up from 1. This effectively reverts its power to what is was prior to v3.3's change to speed boost logic.

- The main target is now prioritized for sniper's mark if a force cube hits multiple enemies
- Remains no longer appear in the vault tester level
- Updated translations and translator credits

BugFixes


Fixed the following bugs:
Caused by v3.3:
- Monk energy starting at 10 instead of 0 after subclass is chosen
- Game showing a warning about save file errors in more cases than it should
- Rare cases where keys would be discarded when they shouldn't be
- Landmark for distant well rooms not being cleared when the skeleton key is used to open their door
- Various rare crash bugs
- Various minor textual errors

Existed prior v3.3:
- Crash on launch on old iOS devices with A7 and A8 processors
- Cases where the Steam version could hang on launch on Linux
- Reclaim trap counting as being cast for talents even when it isn't consumed
- Pickaxe being marked as seen before it is given to the player
- Specific cases where ghost ally could regenerate past max HP

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