
Hello all!
The team has been working very hard on a demo and running the game through several rounds of closed playtesting. The reception has been fantastic and we're working on implemented a lot of feedback and quality of life improvements.
A quick snapshot of what's cooking:
Balancing has been a bit of a challenge with several players stating that the game is a bit too easy, so we've ramped up the challenge a bit and given a bit less breathing room. And at the same time, we're working towards implementing a 'chill' mode for players who would rather have that extra breathing space.
MOAR enemies. There's lots in the oven.
More #justtrainthings. We've implementing more train mechanics both in terms of gameplay and aesthetics. Let us know if you have any more ideas in the comments!
Localization - we're done with Spanish and Portuguese. Next would be Chinese and French.
Better boss 'personality' - we agree they need more identity and presence. Expect more unique behaviors, telegraphed attacks, and a bit more attitude from each encounter.
A small bit of visual rebranding coming soon as well!
More to come soon!