Welcome back to The Wrench! Here we show off the latest in Squad modding. We’re back again this week for Part 2 - main game mods, and, for the first time, modded Fireteam missions! What follows are updates sent to us by the people behind the mods themselves: their words, images, and amazing work!
"The Vehicles Seed Layers' mod is evolving. Initially dedicated to seed layers with vehicles, the mod is becoming a 'pack' of everything I've developed, with new additional content. Please note that the mod is still in development. UPCOMING CONTENT
Training maps, with all playable weapons: Colosseum, a map looking like an Arena and Pyramids, a CS2/Valorant-like map.
Up to 20v20 battles maps: Lofoten, a Norway/Scandinavia map and Oasis, a desert map, with the Fallujah mosque in the center, an oasis, and a few POI.
Rework of Pacific Proving Grounds (Pacific War) : Invasion layers, alliances of several existing factions and much more to come!
ATTEMPT: rework of Belaya to make it compatible with UE5.
New layers of existing maps with dynamic weather and day/night cycle. (sandstorm, auroras, thunderstorm, etc.)
Most of the VSL mod content will be available in the next update: seed layers with vehicles.
New vehicle-based layers: motorized battles, on the ground... but also in the air.
A large map with a lot of content. Races, sniper shooting... a sort of map with mini-games.
Lapland, an event map for Christmas: snowballs and Christmas trees! (still needs work)
New factions/faction setups, using existing assets (also older assets still available in the SDK)
Training factions for infantry and vehicles. To make this easier, all kits on the same side will have the same uniform: an American soldier vs an Insurgent. A kit represents a faction. You will have access to all the weapons of a faction within the same kit.
FEATURES
Local VOIP ON between teams, on certain layers
Most of layers are compatible with the votemap
Loach CAS comes in several versions
Ability to drive enemy vehicles on certain layers
And much more to come, stay tuned ! :)"
"The main feature of my mod is the ability to control both movement and weapons of armed vehicles solo, without needing a driver. This, in combination with a lot of small tweaks and new additions to vehicles (for example, ATGM launchers with several tubes can have their tubes reloaded individually), infantry kits (a kit with transportable ATGM launcher, separate from FOB) and gamemode (points can be captured in vehicles; vehicles with players in them count as a player to the point) results in unique experience. Each team gets 10 tanks and 20 light armoured vehicles, so it's 30vs30, plus infantry on top. All of those vehicles can be stolen and either used against their original owners or simply returned to base to permanently decrease the amount of vehicles available for the other team. CMD gets his own vehicle that can't be taken by your teammates and features a thermal imager to help locate enemies. A thermal imager is also present on CMD's drone."
"It's an action-packed fireteam mission where players enjoy a chaotic start where they defend against an assault. They then go on the offensive by proceeding tactically to destroy and capture enemy objectives. "
"Gives radial build menu to non-leadership roles. Engineer gets:
Tech Structures - Ammo Crate
Fortifications - All available
Weapons - Tripod MGs, TOW, SPG, Kornet All other non-leadership roles get access to sandbags and razor wire."
"Using the Modloader system, we can inject the actor into any layer, and it is fully customizable to the server admins' preferences using JSON configs. Dynamic Weather System brings a change to the environment in Squad as users can use the different weather systems to their tactical advantage by pushing a point, defending a point and even some extreme weather that would ground the helicopters, or those experienced pilots can fly by wire and insert their squad onto a point. "