
ZuitLabs team is very honored that you like our game this much!
We don't want to stop here though. So what's next?
We want to focus on making the experience as accessible as possible.
This means:
A few achievements unlock too early or too late, sometimes BPM has no chips.
We are fixing these.
German translation is almost done. Might do Korean after finding a perfect font for it.
We'll have to redo most of the Mechanisms and add gamepad specific UI and controls to them.
This will also allow the team to port IF to mobile, and get that green checkmark on deck.
A standalone experience in the same universe, featuring remastered soundtrack and extra gameplay.
Thanks again for believing in us and giving our experimental weird game a chance!
- Zuit, the idea guy
PS - you can check out German translation and some of the bugfixes in the "preview" branch
Want to talk? Found a translation error or a bug? Contact us here:
Email:
Discord: