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Syndeo-Complex Soundtrack›Events›Update V31
Major update

Update V31

Syndeo-Complex Soundtrack · published 8 months ago · build 21353411

All eventsPlayers around this dateRead on Steam

Hi,

This update ends 2025 in style !

The last part of stage 4 is here with a new boss ! There are also some bug fixes.

Important note: I haven't written the origins of the characters in stage 4 yet, so the descriptions in the Hub will be missing. I really wanted to release this update in 2025, I'm sorry. Well, not that sorry.

Patchnote

  • Added a new level, the third and final part of stage 4 (pjs04_3)

  • Fixed the “I know the Reaper” achievement; the conditions required for its activation were no longer correct

  • Revised the timer text area; a 5-digit time will now display correctly

  • PJS01: Fixed the hitbox of the pillar in the blue card room that killed the player when they got too close

  • PJS01: Potential fix for a crash related to Keli's dialogue and obtaining the green simultaneously

  • PJS01: Fixed the collision of certain iron bars in the second part

  • PJS01: Changed the mechanics in the underground area

  • PJS01: Increased the health points of drones

  • PJS01_2: Disabled rifle damage to the boss's eye

  • PJS02_3: Fixed the activation condition for a secret

  • PJS02_3: Reduced screen shaking when firing with the exo (intensity 0.25 > 0.15)

  • PJS02_3: Reduced the activation value for shots in the exo (delay 0.15 > 0.01), which should fix shots getting stuck if the player clicks quickly

  • PJS03: The two enemies in the last wagon on the right now have rifles

  • PJS03: The gap between the train doors has been removed; enemies will no longer be able to shoot at the player when the doors are closed

  • PJS03_2: Fixed collision issue with a barricade near the silo entrance

  • PJS03_2: Disabled enemy spawning on the surface once the first checkpoint is reached

  • PJS04_2: Fixed French text

  • PJS04_2: It is no longer possible to attack the dispencer outside of turn-based combat

News

This year, I made significant revisions to the first three stages and completed stage 4.

Next year, I will finalize the characters' origins, complete the sound effects, and add stage 5.

2026 will be the year when Syndeo Complex will be complete and freed from me, and I from it.

I wish you a happy 2026 (in advance).

ddzev

More from Syndeo-Complex Soundtrack

Other announcements

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Syndeo-Complex SoundtrGame update31 Jul 2026Update V35Patchnote · Fixed a bug related to discoveries and the save system · Added a note about saving in the menu · PJS02_3: Fixed a bug where the OCTO-SKULL could float in the air · PJS03_2: Increased the number of aerobrakes : 13 > 20Syndeo-Complex SoundtrGame update11 Jul 2026Update V34Patchnote · Changes to the enemy aiming system (there is now a delay between aiming and firing, which prevents them from having a 100% chance of hitting the player) · Added a difficulty option (Normal mode by default, a Hard mode will be added later) · Added a new achievement · Revised the design of the ammo crates · PJS01: The first enemy is now visible during the stage’s introductory cutscene…Major update4 Jul 2026End of early access (update V33)Hello, By convention, version 1.0 refers to a software version that is considered ready for release. Since I don't have a marketing department to encourage me to jump from 32 to 1, here is version 33.0 of Syndeo-Complex. Pathnote · Added level 5 (pjs05) · Added two new achievements · Revised the story (introduction, characters, Syndeopedia) · Hub: Added a new KELI that welcomes the player · Hub…