Hey everyone! We've had a lot of updates recently, so here's a mega changelog post to catch you up on all the juicy fixes, improvements, and a few moments of "Unity... pls". Let’s break it down:
General optimizations to improve performance, especially on lower-end devices (not guaranteed to boost all levels equally).
Fixed gradient type not updating properly in the editor.
Wouldn't you like to know, weather boy~
Updated project to latest version of Unity 2021 LTS.
Fixed various multiplayer/end-of-level screen issues.
Fixed editor cursor glitching.
Fixed end-of-level screen buttons being disabled.
Fixed note/checkpoint alignment.
Fixed Zen mode default not saving in editor/test mode.
Unity made an undocumented change that broke checkpoint rewinding. It’s now fixed via a spicy workaround. Thanks, Unity~
Unity “fixed” a “bug” that broke some editor functions. We worked around it. Again. Unity... pls 2: Electric Boogaloo.
General collision fixes. Nothing flashy, just solid hits.
Fixed game hanging on level saves (especially on larger levels).
Improved level creation code for weird edge cases.
You can no longer quit the game while a level is saving in the editor. You're welcome.
Fixed preview/editor speed settings not resetting properly.
Player collision should now be consistent and reliable.
Fixed an issue where the editor saved levels as "level.vgd_test" instead of "level.vgd". If affected: just rename the file to "level.vgd". Autosaves are unaffected. All good.
This one's mostly for modders.
Minor UI text tweaks.
New main menu setup.
Initial keyboard control overhaul (testing).
Under-the-hood work for story mode.
Some credit screen changes.
Editor: improved color selectors and shape selector behavior.
Tutorial elements (objects, events, markers) are more robust.
Improved editor readability and usability.
General menu tweaks.
Crash playerpref added to demo intro (until new intro lands).
Testing new build settings for better platform consistency.
Player core rendering no longer tied to FPS.
You can now disable tutorial objects when creating a level.
Seizure warning is back in the game.
Game speed slightly reverted: now 22 units (was 25).
Start acceleration reverted.
Stop acceleration increased to 5 (was 2 in 25.5.1); should feel snappier on keyboard.
Removed instant turn acceleration cancel.
Fixed prefab updating issues in the editor.
Improved level title system for more flexibility.
Level intro now displays map creator name.
Added new debug command uioff (disable in-level UI for testing).
Fixed multiplayer menu overflow.
Minor editor and menu UI improvements.
Laid groundwork for future realtime object types.
Removed placeholder languages — community translations coming soon!
You can now parent prefab objects to other objects for realtime behavior on spawn. Fancy stuff.
That’s it for now! Thanks for sticking with us through Unity shenanigans, performance tuning, and some long-overdue QoL updates. More to come soon! 💙
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