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No More Room in Hell›Events›Update 1.14.2 Released
In-game event

Update 1.14.2 Released

No More Room in Hell · published 17 months ago

All eventsPlayers around this dateRead on Steam

An update to No More Room in Hell has been released. The update will be applied automatically when you restart No More Room in Hell. The major changes include:

Additions

  • Added enhanced support for offline solo play, enabled by selecting "1" for max. players in the "Create Server" dialog

Fixes

  • Fixed an issue with runner behavior, where they would unintentionally steer faster and catch players (this patch has been applied in an earlier hotfix for 1.14.1)
  • Fixed decal overflow on round restarts, causing bullet holes and blood splatter etc. to disappear on certain maps
  • Fixed NPCs being invulnerable while frozen
  • Fixed sniper scope overlay not always hiding when the game suffers from network packet loss

Changes for mappers and modders

  • Added entity "point_worldtext", displays a text message oriented in the world, at its origin
  • Fixed cvar "sv_freeze_zombies_on_spawn" being forcefully set during extraction, which could invalidate rulesets
  • Fixed improper filtering behavior on entity "filter_activator_name"
  • Fixed rare crash when equipped "item_custom" collides with a moving prop door
  • Fixed static decals erroneously respawning on round restart and eventually overflowing the decal limit, dynamic decals with a targetname remain unchanged
  • Fixed zombies targeting players instead of "npc_bullseye" entities that obstruct their attacks
  • FMOD: Fixed sound files packed by maps not being precached and becoming inaudible when client joins a server
  • Ruleset: Added "Include" keyword for scripts
  • VScript: Added CBaseAnimating functions GetModelScale(), and SetModelScale()
  • VScript: Added CNavMesh functions FindNavAreaAlongRay(), GetAreasWithAttributes(), GetNavAreasOverlappingEntityExtent(), GetObstructingEntities(), and NavAreaTravelDistance()
  • VScript: Added CNMRiH_Player functions IsInBarricadingMode(), and IsPlacingBoard()
  • VScript: Added CPointWorldText bindings
  • VScript: CNavMesh function GetNavAreasFromBuildPath(startArea, goalArea, goalPos ...) now accepts null parameter for "goalArea", to compute a path as close as possible to "goalPos"
  • VScript: Optimized CConvars functions, getting values is now more efficient for cvars registered by scripts and rulesets

Changes for server admins

  • Added ability to ban items via cvars:
    • Added cvar "sv_ban_items", a list of banned item entity names with ',' delimiter, e.g. "sv_ban_items me_fubar,exp_tnt,item_pills"
    • Added cvar "sv_ban_items_on_entities", apply item ban list to loose entities (such as items placed by mappers)
    • Added cvar "sv_ban_items_on_random_spawners", apply item ban list to random spawners
    • Added cvar "sv_ban_items_on_supplies", apply item ban list to supply crates
    • Added cvar "sv_ban_items_override", additional ruleset validated ban list for use with maps, scripts etc.

  • Added first batch of "legacy cvars", in effort to allow servers to rollback changes that may affect their community playstyle (zombie behavior cvars were shipped earlier in 1.14.1)

    • Added cvar "sv_barricade_sounds", play impact sounds when boards get damaged
    • Added cvar "sv_bow_fix_wallbang", fix being able to shoot through walls with a bow
    • Added cvar "sv_bullet_impulse", turns on bullet impulse, which results in more visible ragdoll knockbacks based on ammo type
    • Added cvar "sv_cancel_throw_drop", fixes a glitch where player could hold drop key to store throw charge after holster
    • Added cvar "sv_chainsaw_fix_charge_glitch", fixes a bug where chainsaw can be charged to deal extra damage
    • Added cvar "sv_chainsaw_fix_use_entity_glitch", fixes a bug where chainsaw has infinite fuel while using something e.g. supply crate
    • Added cvar "sv_dropallammo", allow dropping all ammo by right clicking in the radial wheel
    • Added cvar "sv_etool_allow_shove_during_switch", allow players to shove while switching e-tool mode
    • Added cvar "sv_extinguisher_use_distance", how close to a progress trigger player must be with a fire extinguisher in order to use it
    • Added cvar "sv_flame_legacy", legacy tracking for flame kills (pre-v1.12.3)
    • Added cvar "sv_flare_gun_apply_radius_damage", projectile generates a small explosion that affects props, windows, players/NPCs and so on
    • Added cvar "sv_flare_gun_fix_oob_supply_drop", crates drop on player position to avoid out of bounds
    • Added cvar "sv_flare_gun_passthrough_glass", projectile passes through glass and won't explode on contact
    • Added cvar "sv_flare_gun_passthrough_player", projectile passes through players when friendly fire is off
    • Added cvar "sv_grenade_angular_impulse_max", apply forces to make grenades spin after throwing
    • Added cvar "sv_grenade_angular_impulse_min", same as above
    • Added cvar "sv_grenade_infect_bypass", infected players dying by explosion won't turn
    • Added cvar "sv_gunshot_suicide", allow gunshot suicides
    • Added cvar "sv_hide_ammo_hud_on_fire", hide ammo HUD after firing a shot
    • Added cvar "sv_initial_sprint_stamina_penalty", how much stamina does sprint initially spend
    • Added cvar "sv_item_pickup_sound", play sound on item pickup
    • Added cvar "sv_medical_allow_use_underwater", allow medical item usage underwater
    • Added cvar "sv_medical_audible_sounds", other players can hear medical item usage
    • Added cvar "sv_medical_instant_apply", medical items apply instantly (emulates v1.07)
    • Added cvar "sv_melee_impact_style", 0 = nothing, 1 = classic, 2 = particles across arc
    • Added cvar "sv_molotov_always_burn", should molotov always cause an inferno, regardless where it hits
    • Added cvar "sv_npc_frozen_death_immunity", frozen NPCs won't die, emulates glitched v1.14.1 behavior
    • Added cvar "sv_npc_goal_repath_tolerance", default value of 120.0 prevents runner zombies from catching moving players
    • Added cvar "sv_player_bullet_force_accumulator", apply bullet forces to player ragdolls
    • Added cvar "sv_player_death_music", play a tune on death
    • Added cvar "sv_player_duck_on_crawler_grab", allow players to duck when a crawler grabs them
    • Added cvar "sv_player_fix_hitbox_desync", fixes hitbox desync when looking up and down
    • Added cvar "sv_player_follow_ragdoll", camera follows player ragdoll on death
    • Added cvar "sv_player_grab_ff_immunity", grabbed players won't take friendly fire
    • Added cvar "sv_player_spawn_sound", play local sound on player spawn
    • Added cvar "sv_player_water_splash", players generate splashes on water
    • Added cvar "sv_realism_fix_bullet_penetration", fixes bullets not penetrating on realism mode
    • Added cvar "sv_realism_fix_crawler_damage", by default, body damage isn't zeroed on crawlers, as their hitboxes are difficult to hit
    • Added cvar "sv_shove_allow_during_firemode_change", allow players to shove during fire mode change
    • Added cvar "sv_shove_allow_during_ironsight", allow players to shove during ironsight raise/lower animation
    • Added cvar "sv_shove_allow_during_pickup", allow players to shove while carrying a prop
    • Added cvar "sv_shove_drain_stamina_on_world_hit", if shove hits world, drain stamina
    • Added cvar "sv_shove_stab_sound", play stab sound on applicable shove (SKS bayonet)
    • Added cvar "sv_suicide_disallow_while_using", disallow contemplating while using a progress trigger
    • Added cvar "sv_suicide_infect_score", score for gunshot suiciding while infected
    • Added cvar "sv_suicide_play_impact_sound", play impact sound on gunshot suicide
    • Added cvar "sv_voicecmd_common_sounds", common sounds such as bleeding use hidden voice commands
    • Added cvar "sv_voicesubtitles", enable voice subtitles in chat
    • Added cvar "sv_weapon_unload", allow unloading of firearms
    • Added cvar "sv_zippo_extinguish_underwater", zippo extinguishes underwater and can't be ignited
    • Added cvar "sv_zombie_always_attack_bullseye", zombies don't consider npc_bullseyes as obstructions, when 0, it emulates glitched v1.14.1 behavior
    • Added cvar "sv_zombie_pound_sound", zombies play impact sounds when pounding barricades, props, walls, etc.

Maps

nmo_shoreline

  • Added barricade point on cabin main entrance door
  • Fixed pixelwalk above cabin entrance stairs
  • Small visual changes
  • Tweaked zombie spawning and navigation
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