Added:
- separate engine RPM from wheel RPM
- add engine starter
- add clutch
- simulate tracks using constrains
- add option to change track link type
- make editor tools selectable by key actions
Fixed:
- bob is hidden after going into FPS view
- braking in reverse accelerates vehicle forward
- track links curve in strange way
- vehicle with tracks does not steer
- first wheel of track is steering like normal wheel
- holding throttle while reversing accelerates vehicle to warp speeds
- vehicle is shaking while standing still
- linux users unable to load components
- language dropdown is empty
- initial volume is set incorrectly
- mouse button up defocuses text fields
- turret ring collider is constant when scaling
- vehicle stuck in fps view in garage
- gun traverse/elevation fields are wrong