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Super Fantasy KingdomEventsPatch #05: Task Board Rework, Better Info, Smoother Controls
In-game event

Patch #05: Task Board Rework, Better Info, Smoother Controls

Super Fantasy Kingdom · published 28 Oct 2025, 21:43 UTC

All eventsPlayers around this dateRead on Steam

Hey everyone 👑

Patch 5 is out and aims to solve some of the most reported problems and to clarify the most asked questions.

The pause menu now contains a dictionary of keywords to select, so you can always read what all the special resources and status effects do. A lot of descriptions and UI elements have been improved after seeing what caused confusion in the reviews, on discord and in forum posts. That includes the fate selection, where you can now see which boss still has a star for you.

The task board was improved to be more fair. Some annoyances, like the slow road builder or the restricted storage space in the Library, have been adjusted.

Then I've worked hard to make the experience even better with gamepad. It should be much clearer which building or which card is selected now, and outposts are also easier to select.

And lastly, there is the balance.

I've made this game for you to have fun exploring a big world, meeting its characters, mastering the mechanics and uncovering all the secrets with always new challenges. I'm very sorry that some of you are not able to experience that. Once people claim their first win, it seems to work well, but getting really stuck before that is ultra frustrating. It makes the game feel linear, or as if there was one special way to progress, when in reality experimenting and trying out new combinations is the key to victory. You cannot imagine how bad I feel about that. This patch should hopefully also improve that.

New features/QoL:

  • Added proper keyword dictionary to the pause screen

  • Task board removed damage type tasks from lower difficulties

  • Task board reworked scaling of many task requirements, especially later on

  • Task board reroll button is better visible

  • The training camp opens once you have more than one unit

  • Upgraded buildings in the world also display what they give on hover

  • Improved selection of building buttons on gamepad

  • Improved selection of relic cards on gamepad

  • Improved selection of unit cards on gamepad

  • Improved selection of fate cards on gamepad

  • Added a tooltip to the fate selection damage types

  • Fate selection improved description a bit

  • Fate selection displays if the boss still gives a star

  • Minibosses display a star until you first defeat them

  • Human quarry upgrade improved description

  • Item courage improved description

  • Bait improved spawning rule description

  • Nun improved description slightly

  • Forager improved description slightly

  • Fisherhut improved description slightly

  • Witches building disabled counter as it was confusing

  • Curse screen buttons are more visible

Balancing:

  • Building forge for the blacksmith is cheaper

  • Witch is slightly cheaper

  • Humans road builder is ~30% faster

  • Humans second village reduced star requirements by 1

  • Undead Library increased storage by 1

  • Paladin increased base damage by 1

  • Boss Magister is slightly slower

  • Bigger monster adjustments for days 18-21

Fixes:

  • Fixed selecting outposts with gamepad

  • Fixed evolution buildings only counting for one of that unit

  • Fixed relic Recycling not working

  • Fixed relic Archaeologist not working

  • Fixed Clown ability description wrong amount of bones

  • Fixed Djinn sometimes stops attacking

  • Fixed Djinn's passive costing mana

  • Fixed Dryads relic Magic Beans not being accessible

  • Fixed Paladin having range stat

  • Fixed Black Market when having 16 units

  • Fixed giving a unit a very long name breaks its sheet

  • Fixed wrong line in a dialogue with the scienstist

  • Fixed geologists not working without flag if there is no goldmine

  • Fixed exit button not being green without being hovered

  • Fixed tooltip of corruptions behaving weirdly

  • Fixed Humans kingdom level 25 road

  • Fixed icons in building names not supported on cards

Feryaz

Join the Super Fantasy Kingdom Community


Come be part of the Super Fantasy Kingdom community. Join us on Discord to talk with other players, share your kingdoms, and see what others are building. You can also find updates and discussions on Reddit, follow news and posts on Bluesky and Twitter, and YouTube.

If you'd like to get a leg up on ruling your kingdom, we do have a beginner's guide for you to check out and a free community wiki updated by members like you.

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