Hey everyone 👑
here are the patch notes for yesterday's patch. Sorry for the delay, but I went straight to working on the next update that is currently being tested and will be released today. It will be the biggest update yet.
The most important change is destroyed siege engines are not counting as death anymore, which was caused by a bug and just unfair. That is also the topic of the balance changes this time around. They are aimed at making the game more fair, without making it too easy. Buffing cadus and the clown should also help the undead kingom greatly.
The other changes are aimed at improving clarity, like making it more obvious how to switch kingdoms or that you can exit the game safely in the morning to resume your run later.
Please make sure to leave a Steam review, sharing your thoughts and feedback about Super Fantasy Kingdom. They're a powerful way to let me know what you think and help out quite a bit! I'll continue to look through them as more patches come out.
Siege engines getting destroyed does not count as a death anymore
Humans thickets are also brown to make them less likely to be confused with bushes
Items in the world are always visible now
Kingdom switcher is more obvious now
Give up description states that it is related to combat already having started
Exit button is green to display that you can click it without losing anything
Bone Golem reduced attack speed by 30%
Cadus increased base damage by 1
Clown increased base damage by 1, but reduced scaling slightly
Boss Magister reduced speed
Monster Leech reduced health by 1
Monster Leech does no damage anymore, just applies poison
Monster Arcanist reduced damage slightly
Monster Bard reduced damage
Monster Bee reduced damage
Monster Banshee reduced damage slightly
Monster Banshee reduced resistance 40 -> 30
Monster Battle Mage removed armor 30 -> 0
Monster Battle Mage increased resistance 15 -> 25
Monster Colossus reduced damage
Monster Cyclops reduced damage slightly
Monster Berserker removed armor 25 -> 0
Monster Dinosaur reduced damage
Monster Minotaur removed armor 30 -> 0
Monster Treant removed resistance 25 -> 0
Monster Shaman increased damage
Monster Paladin reduced health and damage
Fixed being able to call the Scientist before unlocking him
Fixed swapping tax mode after skipping a cutscene
Fixed Rickards damage being displayed wrongly in his sheet
Fixed item Rejuvenation icon
Fixed flag button wanting you to update mine
Thank you for your patience!
Feryaz
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