A new Battle Pass has arrived in Realm Royale! Divine and infernal beings clash in the battlefield bringing new angel and demon cosmetics
Progress through 50 levels of unlockable content, featuring skins for each Class, two Chickens, and three Mounts
Learn more about the Eternal Conflict Battle Pass on our website
New Ability: Skull of Chaos
Throws a fiery skull that bounces off of enemies and the environment
New aggressive Class-neutral damage Ability
Play Screen Update
The Play screen has been entirely reworked
Select your Class for your next match
See your entire team’s character skins, or switch to a Chicken
Use your Emotes for you and your friends to see
Customize your Talents and cosmetics directly from the Play screen
Queue by clicking “Select Queue,” then selecting your preferred game mode. From the Play screen, you’ll then be able to click “Play” and dive in
Gameplay
Ranks have been reset for all queues
Ranks will be reset with each future Battle Pass
Beginning with the next Battle Pass (Battle Pass 5), a rewards system will be implemented based on players’ ranks
Balance
Proximity Trap
Activation time after deploying a mine has been reduced
Shredder
Shredders will no longer deal headshot damage
Time between each shot in a 3-round burst has been slightly reduced
Lifesteal Rune
Lifesteal bonus has been reduced from 30% to 15%
Passive Repair Rune
Passive Armor repair will deactivate for 5s after taking damage
Armor Potions
Increased the drop rate for Armor Potions from potion chests
All players will drop at least 1 Armor Potion when they are eliminated, even if they had none in their inventory
Quality of Life Improvements
Console players will now be able to invite other players by name on the Social tab, regardless of their platform
New Damage Number Display: Combined
Adds all damage dealt within a short period of time into one combined value
This setting can be changed in the Gameplay Options in the new Damage Number Type setting, which has the Combined type and the pre-existing Per Hit option
When dealing damage to players, Armor and Health values will now be separated from one another, giving a more clear indicator of how much damage was dealt to each
Bug Fixes
Further improvements to issues where shadows were visible through walls
Fixed an issue where players would not produce footsteps
Fixed an issue where Soul Gust would not go through Catapults
Addressed some issues of uneven terrain on the cliffs above Fungal Jungle
Fixed an issue causing the Tutorial to crash
Fixed some animation issues with certain emotes
Fixed some environmental issues with foliage appearing indoors
Fixed an issue where Proximity Trap would float in the air if it hit an enemy player
Fixed an issue where players would occasionally not see “Now Entering” text for all points of interest
Fixed an issue that would cause the Fire Bomb to persist too long without exploding
Fixed an issue that would occasionally show an opened chest as unopened to players
Fixed an issue where a small portion of window-vaulting audio would be audible for teammates regardless of distance
Fog damage will no longer bypass armor during an immunity effect and will properly damage armor first
Fixed an issue where a spectated player's Runes would show Runes that the player does not have
Fixed an issue where the skydiving sound effect would get stuck on a resurrected player
Vaulting improvements
Fixed an issue where upon vaulting, the client would play the animation to go through the window, and then snap back.
Fixed an issue where upon vaulting, the client would not play the animation to go through the window, and then snap through it.
Fixed an issue where players who returned from being chickened while vaulting could get stuck in a weird physics state
Fixed an issue where the Loot Goblin would not drop loot when eliminated
KNOWN ISSUE: If the goblin is eliminated in mid-air, his animations will stop and he will be stuck in air for a few seconds