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Entropy : Zero - What's to come

Entropy : Zero · published

Hi folks,

Thanks for your outstanding, continued support and feedback. I'd like to give you a rundown of what's coming soon for EZ.

Difficulty
My vision with EZ was to have the player experience combat without a HEV suit, and to feel vulnerable. You're fighting for your life.

Having said that, tweaks are being made to difficulty. Hard mode will remain more or less the same, as there has been such a big contrast between players that loved it and players that hated it. I want to appeal to all players in regards to difficulty, so overall things are being tweaked to better cater to those playing on normal and easy.

Chapter 3
The first two maps of Chapter 3 are being reworked.

The first map has had all respawning enemies removed barring the two onslaught sequences. This allows players to clear the first area to explore unimpeded. There's also some extended play in regards to the first puzzle, with a small interaction sequence that puts emphasis on the crank to point players in the right direction.

The now infamous escort map is getting a total rework. You'll only be escorting the stalker a short distance. From then on you'll be able to progress at your own pace, running to safe areas in succession until reaching the end of the sequence. Combine light sources will help point the way. Zombies will not be able to enter the safe areas giving the player some breathing space, and the choice between fight or flight when moving between them.

Texture updates
I have plans to include some texture updates. I'd like to give the wrecked cars a dusting of snow, for example. I'd also like to re-touch the AR2 to further cement the fact that it is a prototype weapon.

Bug Fixes
Finally, I have already been through a bug list and have fixed many quirks with the mod. A full changelog will accompany the patch.

I plan to deliver this update as soon as I can.

Thanks for your support!

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