This is a big one and one of the last before final release so beat the game up and let me know! Restart Steam if you don't see it. It should be about 30MB. If you're not sure, just look at the bottom line of the main menu, it has Update #5 listed.
*Consider absolutely everything below this to be spoilers. I mean it. DO NOT KEEP READING IF YOU HAVEN'T PLAYED.*
I'll just let everyone go through the big list below. Lots of new stuff. The biggest being backtracking and an extended gameplay path. I tested them over and over and over but there may still be a few bugs.
You can only backtrack a room or two depending on where you are because of how the game is setup but that should be more fun. If you get to a locked door that beeps at you it's probably intentional. However, if you get stuck somewhere you think you shouldn't let me know in the forums or email me at [email protected].
Oh, and the disks may cause issues since they're kind of complex but hopefully not.
Update Log:
*Definite spoilers! Don't read if you haven't played the game*
- Added: Extended gameplay path.
- Added: Backtrack system.
- Added: Crackable bay window, D365.
- Added: Fire extinguisher texture change system.
- Added: Multiple new SysAdmin messages.
- Added: Follow-up Mental Stability check.
- Added: New contents to lounge crates.
- Added: Multiple story disks.
- Added: Towel change system.
- Added: Tree growth system for new day.
- Added: Bedroom pillow change system.
- Added: New hall Post-its on new day.
- Added: Crate lid face in lounge on new day.
- Added: New systems in new kitchen days.
- Added: Door close system for areas left.
- Added: Administrator Terminal to main menu. I'm not even telling Early
- Access players what commands work here. Don't even ask.
- Fixed: Airlock floor collider not working properly.
- Fixed: Text on profile info doesn't clear properly.
- Fixed: Lids removed in lounge on D365 still gone on D1.
- Fixed: Kitchen D365 cabinet: pick up book when you open it. A few other doors too.
- Fixed: If you crouch and strafe left or right foot steps sound moves left or right correspondingly.
- Fixed: Tree loader location (was clipping stairs).
- Fixed: Lounge would disappear but was still be accesable.
- Fixed: Wall in lower food storage disappears when going into skybox.
- Fixed: Checkpoint bug, when restarting from a checkpoint you go back to the lounge, D365
- Fixed: General optimization.
- Fixed: Bedroom door breaks if opened during System Check.
- Fixed: Bedroom light sound from wrong location.
- Fixed: Collision under Lounge stairs.
- Fixed: Some items would get stuck if clicked during pause.
- Fixed: Changed all input to general buttons rather than specific mouse/keyboard buttons so they can be changed in the configuration.
- Fixed: Colliders on walkways.
- Fixed: Improved colliders on all hall floors.
- Changed: Game-play path.
- Changed: Text on Kitchen terminal for broken meal distributor.
- Changed: Minor text on messages in Lounge.
- Changed: Removed unnecessary lighting outside station.
- Changed: Disk system accounts for backtracking.
- Changed: Reduced size of disk drive trigger.
- Changed: FOV can't be changed in pause menu, only main menu. Working on a fix but it may stay this way.
Geez, that's a lot of stuff. I hope you enjoy it. I did my best to kill all the bugs but, of course, let me know if you see any others.