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Bad North: Jotunn EditionEventsPatch 1.06 Released: Including new Easy Difficulty and more!
Game update

Patch 1.06 Released: Including new Easy Difficulty and more!

Bad North: Jotunn Edition · published 19 Dec 2018, 15:37 UTC

All eventsPlayers around this dateRead on Steam

Patch Notes

New Features

- Added Easy Difficulty mode
- Added Controller layout cheatsheets
- Loadout / Deployment order is retained from turn to turn
- Game will detect if you trap yourself on the campaign map and trigger a game over

Bug Fixes

- Plunge can now drop from a height of 2 at upgrade level 1 and 2
- Slight buff to archers
- Replenish can begin before all units make it to the house, if some are delayed
- Fixes progression blocker if commander is stunlocked
- Early game enemy types appear a little sooner
- Improved Island Generation so failures are less likely
- Should reduce the chance of having islands stuck under the fog
- Improved some framerate spikes due to garbage collection
- Fixed a very rare crash related to navigation
- Corrected the %age completion on Game Over, so it’s more accurate and doesn’t show 100% if you lose the final level
- Popups can be closed with the back button
- Fixed issue where hover effects on soldiers stick when pausing / winning the level
- Fixed issue where full squads could be sent to replenish
- Possible fix for occasional soft-lock in the campaign map
- Fixed a bug where clicking commander portraits in the map screen would result in incorrect audio
- Fixed one issue that could cause an infinite loading screen on new Campaign
- Possible fix for game sometimes hanging at start
- Fix for archers sometimes shooting through cave walls
- Fixed issues where units would occasionally stick on each other (introduced in 1.04)
- Fix for potential progression blocker if some soldiers made it into a house but the commander gets stunlocked on their way there
- Fix for squads occasionally forgetting to follow their commander back out of a house
- Improved handling of corrupted campaign save files
- Fix for commander flags getting stuck on houses
- Cycling through squads will show godrays, indicating the selected squad
- Fleeing archers will be able to shoot from the ship before their commander arrives
- Fix for the squad destination marker sometimes becoming invisible
- Campaign Map updated with new visuals / animations / workflows
- Various aesthetic improvements to the islands
- Added several new island pieces to the island generator
- Pathways between levels on islands are more visible
- New fire effects
- Various additional UI / flow tweaks
- Squads will now exit the house and pretend they were helping, if they were replenishing when the battle was won
- Corpses get highlighted like grass
- Flee will popup an icon once the ship is considered fully fled (50% to the fog)
- Added sparklier snow ❄️

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