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Retro Rewind - Video Store Simulator›Events›Patch CL 2068
Game update

Patch CL 2068

Retro Rewind - Video Store Simulator · published 5 months ago

All eventsPlayers around this dateRead on Steam

Add content

  • Added a “Teleport Stuck Movies” button next to storage drop box.

Balancing

  • Increased the likelihood of customers picking movies from their favorite genre or new releases

  • Increased the likelihood of customers picking movies in small and medium-sized stores.

  • Increased the likelihood of customers picking their favorite movie

  • Increased number of clients in mid and large store sizes.

  • Clients now prioritize unreserved shelves to avoid queues and have a higher chance of picking up movies immediately.

  • Clients now stop grabbing snacks, candy, and playing arcade games at store closing time for faster closing

  • Reduced the default chance of new staff requesting a raise

Improvement

  • Improved stairs collisions

  • Adjusted controller dead zone for improved responsiveness

  • Improved save game stability

    • Save slots now include up to 4 backup files in your save folder

  • Add a interface when the game is saving

  • Added net worth display on the computer desktop

  • Added a notification indicator (!) on the phone when it rings

  • Save files now include up to 4 backups (backup, backup1, backup2, backup3)

  • Optimized popcorn machine effects

  • Reduced text sign light intensity.

  • Set ceiling decorations to cast only self shadows, because Ovni's shadow on the ground was too big.

  • Adjusted RVO avoidance size and weight to feel faster while allowing clients to pass through crowded areas.

Translation

  • Add (BETA) Chinese (中文) and (BETA) Portuguese Brazilian

  • Fixed the French computer market header image

  • Improved English text grammar

Fix issues

  • Fixed Discord link

  • Fixed adult movie posters (image) not being censored when reserved requested by clients

  • Fixed collision issues outside playable areas

  • Fixed invisible collision for shelves near the checkout

  • Fixed a rare issue where customers could pick movies directly from display shelves

  • Fixed an issue where FOV settings could be overridden by certain stations (e.g., popcorn machine, return desk)

  • Fixed an issue where cartridges held by customers would drop to the ground after loading a save: On load, “in-hand” movies are transferred to the rental system to prevent them from falling to the ground

  • Fixed on loading, flag rent movies will not be place on shelves and be invisible

  • Removed navigation mesh impact from wall-mounted decorations

  • Fixed issue where players could pick up movies in Move and Design mode, breaking shelf connections and interactivity.

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Community3 Aug 2026Video Game Rentals Are Coming This Fall!Hello Video Store Owners! We’re back with another dev update to let you know how development is going. This Steam News post is all about our upcoming Video Game Rental Update. Development is going great, and we’re still on track to release the free update this fall as planned. Our focus is on delivering this update to it's maximum potential, which means we won't be releasing any smaller updates…Sale25 Jun 2026Summer Sale Discount & Steam Trading CardsYou can pick up Retro Rewind at 20% off during the Steam Summer Sale! If you missed our latest content update earlier this week, we've added new player levels, decorations, and more . Be sure to check out our previous Steam News post for the full details on everything that's been added. As always, keep and eye on our Discord for teasers and more info on upcoming updates! The Retro Rewind Steam…Retro Rewind - Video SGame update24 Jun 2026Patch Note - CL 2308Fixes & Improvements · Reduced the chance of customers returning a broken VHS player by approximately 30%. · Updated localization textures. · Improved the random movie selection shown in the main menu. Movies are now generated from a wider variety of genres instead of favoring Horror and Drama. · Fixed a potential crash that could occur from the main menu. · Fixed an issue where the Sidewalk up…