:policeswat: Agents!
The time for a new development update has arrived. Today, we are diving into some quick insight that mainly focuses on content that our players mostly haven't seen in the previous Demo(s).
Including a new area for Chapter 2 with a spoooooky new entity, an action-packed jet-ski chase and we can't leave some of the destruction feedback that we received from everybody so far.

In Chapter 2, players will explore a mysterious hospital environment that will answer or pose new questions about the protagonist's past. In A.A.U. nothing is what it seems. We're super excited to see how players will tackle this new level that we have worked on in the past weeks. Do you have what it takes to survive?

A humanoid with a pig face, a lady that loves holding a knife, what's next? Lurking in the hallways of the hospital, a new entity makes her debut. Holding both a lantern and a sickle, what is the story behind this malevolent sight?

Let's give you a cup of coffee so you can relax from the scary updates. During our climactic chase, both the player and the enemy soldiers will have to face adrenaline-pumped events. Here, we introduce the concept of buoyancy and how NPCs react to it.

To tackle the problem of pesky A.A.U. soldiers, players will have access to some new firepower, in the 50cal variety. Be careful, control your spray and preserve your barrel.

To make the above mentioned firepower satisfying to use, we have implemented many new destructible objects and systems. We will not spoil everything but cars play a role.

Additionally, we've added extra support for the upscaling technology. Including DLSS 4 to 4.5 and FSR 4 to 4.03 Redstone.
Thank you for reading our 4th development update. Keep your radios on for the next transmission.
:luv: Over and out.

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