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Heroic Aegisio: OriginsEventsChangelog - New Version
In-game event

Changelog - New Version

Heroic Aegisio: Origins · published 6 Jan 2026, 08:17 UTC · build 21394385

All eventsPlayers around this dateRead on Steam

🛠️ BUG FIXES

  • Fixed an issue where Nature’s Blessing effects were applied twice.

  • Fixed an issue where Essence was not granted from Ranking rewards.


⚙️ GENERAL UPDATES

  • Added online player information, including:
    status (in battle / co-op), wave, difficulty, and game mode.

  • Replaced Armor Ignore with Armor Penetration (flat and percentage-based).

    • Damage calculation with Armor Penetration:
      Current Armor × (1 − Armor Penetration %) − Flat Armor Penetration

    • Percentage Armor Penetration does not apply when Current Armor is negative.


🏰 TOWER UPDATES

  • Javelin Hunter: Passive skill adjustment

    • Basic attacks gain 2 / 3 / 4 Flat Armor Penetration.

  • Lord Slayer: Synergy adjustment for [Lord Slayer – Sky Raider]

    • Each stack of Bloodlust Rage grants attacks an additional 4% Armor Penetration.

  • Battle Matriarch: Synergy adjustment for [Battle Matriarch – Elven Arcanist]

    • <Windcutter Blade>: During Mystic Surge, attacks gain 45% Armor Penetration.

  • Mithril King: Passive skill adjustment

    • Activation chance reduced from 35 / 50 / 65 to 30 / 45 / 60.

  • Moonbow Archqueen:

    • Reduced Fairy summon duration from 10s to 8s.


⚔️ ITEM UPDATES

  • Elixir of Might: Passive effect adjusted

    • (Old): Basic attacks have 10% Armor Ignore

    • (New): Basic attacks gain 20% Armor Penetration.

  • Elixir of Virtue: Passive effect changed

    • (Old): Increase Spell Damage by 40%

    • (New): Casting a skill has a 42% chance to deal (Intelligence × 15) damage to nearby enemies
      (Radius: 1,080).

  • Elixir of Psyche:

    • (Old): Ranged Tower attacks have a 20% chance to explode, dealing (Intelligence × 7) damage to nearby enemies
      (Radius: 300).

    • (New): Every 25 total stats grant 1% increased Spell Damage.


🐺 FENRIR – Raid Beast Update

  • Reduced cooldown of Active Skill 1 and Active Skill 3 from 7s to 5s.

  • Reduced the duration of Punishment Blood Mark from 15s to 8s.

  • While the Weak Point Gauge is active, Fenrir becomes immune to all damage.

  • Increased Active Skill damage dealt to Summons and Illusions from 5 to 10 damage.

  • Added special effect Empowerment:
    Starting from the 3rd player, each additional player increases maximum Health by 35%.

  • Added High Arcana rewards.

  • Unlocked Fenrir Ascendant in Extreme II and Extreme III difficulties:

    • Health: 15,000,000 → 20,000,000

    • Armor: 30 → 40

    • Phase III: Randomly spawns 2 Absolute Silence Zones
      (3 zones if player count exceeds 3).
      → Effect: Reduces Attack Speed by 200% for all units inside the zone.

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