
Event ended.
Removed event activities: Pharaoh’s Halloween personal mission, Team Pumpskin Hunt.
Extended Pyramid Shop duration by 2 days. After that, all Pyramids will be converted into Soul Gems.
Fixed disconnection issue when playing in SOLO mode.
Fixed debuff effects not being removed from dead monsters.
The Realm Sigil reward now includes an option that increases the appearance rate of Arcanis Driftlands by 5%.
The Realm Sigil reward will disappear before Treasure II wave begins.
Debuff durations no longer refresh when the same debuff is applied to enemies.
Old: If an enemy is under a debuff, reapplying the same debuff would refresh its duration.
New: If an enemy is under a debuff, it cannot receive the same debuff again until the current one expires.
Added new in-game activity Team Masonry Upgrade (based on Team Pumpkin Hunt event):
Required Masonry Upgrade = (Number of players × 15) + 9.
Masonry Upgrade appears randomly in each Masonry Key.
Appearance rates at each Masonry Key: 30% / 20% / 10%, and lumber cost of the keys increases by 40% / 30% / 20%.
Reward: 10 Soul Gems (reward may vary depending on in-game events).
Adjusted several effects and scaled effect sizes based on target size.
Add hotkey F1 to slow down the match speed, F2 to speed up the match in Solo mode.
Increased Strategist Points rewards at difficulty Extreme II from 10 → 12.
Increased Strategist Points rewards at difficulty Extreme III from 12 → 16.
Adjusted distribution of Strategist Points in matches:
Lose: −50% Strategist Points.
Win: +50% Strategist Points.
Kill Boss appearing in own Playground: +50% Strategist Points.
Kill Boss appearing in another player’s Playground: +5 Soul Gems (temporary).
Display additional skill information (cooldown, mana cost, target) for Towers.
Add Items category, showing item information.
Mouse Pointer settings are now saved.
Add Group Focused Attack: switch the group between Dispersed / Focused modes.
Add Group Auto Skill Activation: enable/disable the group’s automatic skill usage.
Decrease Pharaoh appearance rate from 25% to 15%.
Decrease hit chance of Realm Gem from
10%/20%/30%/40%/50% → 7%/14%/21%/28%/35%.
Increase attack damage of Realm Gem from
10/20/30/40/50 → 15/30/45/60/75.
Increase mana capacity of Realm Gem from
60/120/180/240/300 → 80/160/240/320/400.
Increase stun/silence resistance of Realm Gem from
3%/6%/9%/12%/15% → 4%/8%/12%/16%/20%.
Reduced armor by 5 for the challenges Plague Treant and King Cobra.
Adjusted abilities of the Black Dragon challenge:
Ability “Dragon's Intimidation”: Reduces the attack power of all nearby towers and summoned/illusion units by 45% (Radius: 1050).
Ability “Dragon's Celerity”: Increases the movement speed of all nearby monsters by 45% (Radius: 1200) (Excludes the caster).
Ability “Dragon's Shield”: Increases the armor of all nearby monsters by 45% (Radius: 900) (Excludes the caster).
Ashen Naginata: At level 5, selling the tower grants 1 Crimson Odachi Statue and 1 unique [broken] item of Crimson Odachi.
Artillery: Adjusted passive ability:
Old: 35%/45%/55% chance to stun enemies for 0.4s/0.8s/1.2s.
New: 30%/40%/50% chance to stun enemies for 0.8s/1.6s/2.4s, and basic attack damage becomes magic damage.
Mithril King: Passive ability adjusted:
Bonus damage dealt to enemies affected by stun / root / freeze is multiplied based on the number of stun / root / freeze effects currently applied to the target.
Lord Slayer: Passive ability Bloodlust Rage adjusted:
Has a 15% chance to trigger Bloodlust Rage, increasing Strength by 6% and Attack Speed by 10%, but reducing Accuracy by 5% for 12 seconds.
Bloodlust Rage can stack up to 8 stages.
Upgrade rates from stage 0 to 8: 100% / 87.5% / 75% / 62.5% / 50% / 37.5% / 25% / 12.5%
If the upgrade fails, the duration of Bloodlust Rage is increased by 4 seconds.
Stoneforge Hammer:
Removed feature: reduces the cost of Construction Keys by 20%.
Added feature: increases the appearance rate of Construction Upgrade by 50%.