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Laysara: Summit Kingdom›Events›Approaching the 1.0 launch
Community

Approaching the 1.0 launch

Laysara: Summit Kingdom · published 10 months ago

All eventsPlayers around this dateRead on Steam

Hi folks!

It’s about time we share a development update with you - and there’s a lot to talk about! With the early access roadmap essentially complete, we’re now really close to the 1.0 launch, which means you’ll finally get to play the campaign! Let’s talk more about that and some other news.

The campaign

The good news is that the campaign is basically ready - we really like how it turned out, but of course, you’ll be the judges of that :)

This new game mode includes 15 missions, starting with two tutorial missions (which will replace the old tutorial scenario) and then ramping up in difficulty and complexity. Completing the final missions won’t be easy, trust me :D

The campaign is basically a mix of sandbox, scenarios, and challenges.

Sandbox - you travel from mountain to mountain, establishing new settlements but also returning to ones you’ve already developed.

Scenarios - you get a set of objectives guiding you through each mission, along with dialogues between story characters.

Challenges - some missions have custom gameplay modifiers that force you to adapt your playstyle.

Going back to the story for a second, let me introduce you to the first of three new characters you’ll meet during the campaign: the Emissary!

Was it fun to just build cities in the mountains and forget about the struggles of most of Laysara’s population living in the valleys among the toxic mist? I’m sure it was - but no more! You’re on a rescue mission, after all, and the Capital is paying big money to keep your quest going. It’s only logical for them to send someone to supervise your efforts and make sure you’re actually getting closer to solving the issue - not just watching the yaks play and drinking butter tea for fun.

As mentioned, the Emissary is only one of three new story characters. It’ll surely be refreshing for our already well-known trio to have someone else to argue with!

Further improvements to the game

Despite our EA roadmap being completed, we figured that the 1.0 launch is a great opportunity to introduce quite a few tweaks and quality of life changes to the game - some of them requested from you for quite some time, I admit ^^ We’ll publish full patch notes alongside the release, but as a sneak peak: you will be finally able to see the buildings ranges when moving them!

Console versions

Another thing worth mentioning is that the game will be coming to all major consoles, thanks to our friends at Nejcraft! They did an incredible job adapting the game’s UI and controls for gamepads, so if you prefer enjoying games on platforms other than PC, we’ll have you covered. For those old school gamers, you can find physical copies and collectors editions here!

Release date & price increase

Alright, that’s all nice and all, but when will you actually be able to get your hands on all of this? The unfortunate answer is: we don’t know yet. Finishing the game is a complex process, and there are a lot of moving parts - we’re still waiting for some final commissioned assets to come in, the translation process is ongoing (and there’s quite a lot of campaign dialogue to translate), and we’re running additional testing rounds to make sure nothing’s broken.

So, that’s just me explaining myself to you - we still don’t have a fixed release date, but as soon as we do, you’ll know!

Also, one more thing: at the end of this week, we’ll be increasing the game’s price from $20 to $25 to better reflect all the content added during the Early Access period. So make sure to grab the game before that happens, or just wait for the 1.0 launch - because we’ll have a sweet discount for you then :)

And that’s all we’ve got for you today - thanks for sticking with us for so long, the wait is almost over!

Cheers!

Quite OK Team

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