
What started out as an Earth Sim idea turned into a nutty ride of physics based chaos and we loved making this game too. Up until the point where the snob in me took over and I had to play the game at 240 frames per second. The goal was 140hz too and I don't care about testing anyone's twitch based reflexes, trust me. That's not what the game is about. It runs fast because I notice the frame differences and I most likely would NOT play a 60fps action game. At least not often. Where am I going with this? My point is that if you notice any weird ghosting going on. It's literally because I had to make the game run at 240fps at the 11th hour. Also, no I don't have a publisher breathing down my neck either but still. You all use the internet. Is Javascript known to be fast? Ok, now you get all the tricky stuff we did to make this thing like a Ferrari.