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In The Black›Events›In The Black (Demo) - Hotfix - 1449
Game update

In The Black (Demo) - Hotfix - 1449

In The Black · published 8 months ago

All eventsPlayers around this dateRead on Steam

We've updated our Tobii head and eye tracking smoothing algorithms to reduce jitter and lag. We also slipped in a few bugfixes on some nasty edge cases that have been plaguing us.

Core System Overhauls

  • Tobii Eye/Head Tracking Rewrite: We've thrown out the old over-simplified smoothing system that felt disconnected and jittery. The new smoothing system is based on a complex prediction model that will guess where you're looking next. The result is a much tighter, 1:1 feel with significantly less jitter. We also tweaked the default acceleration values to something that feels more balanced out of the box

  • Turret Controller & Gimbal Logic Refactor:

    • Performance: Gimbals are no longer wasting CPU cycles constantly telling their turrets to aim at the same spot. We've added a tolerance check, so the controller only gets new tasking when the target location has meaningfully shifted. Every cycle counts.

    • Aiming Stability: We've fine-tuned the turret controller's micro-corrections. A new damping factor prevents the annoying "wobble" when the turret over-corrects.

Quality of Life & Bug Fixes

  • Default View Settings:

    • Head and eye tracking will now be disabled while zoomed by default. The old behavior felt jarring and counter-intuitive. You can, of course, still change this in the options menu.

    • Default Eye Tracking Acceleration: x0.3

    • Default Head Tracking Acceleration: x0.3

  • UI Initialization: Fixed a subtle bug in our list entry widgets that was causing some buttons to not work.

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