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Chernobylite 2: Exclusion Zone›Events›Inside Megapatch 06 #1
Community

Inside Megapatch 06 #1

Chernobylite 2: Exclusion Zone · published 9 months ago

All eventsPlayers around this dateRead on Steam

Hello, adventure and valuable resources seekers! 🙌

It’s cold and snowy for good, outside, and the end of the year is relentlessy chasing us like the worst nightmare creatures from The Zone. And you know what it really means? That means we're approaching another Megapatch - 06 - for Chernobylite 2: Exclusion Zone.

And this time a decent chunk of it is dedicated to game optimization and various technical issues, so let us take you behind the curtain and show you a small glimpse of upcoming changes.

Science and technology 🛠️

It's no secret that the technical state of Chernobylite 2 and its various aspects is something that has been recurring in your feedback since naturally it’s an important aspect of the game in the early access stage. Megapatch 06 will bring some changes in this regard. 

As we are continuously working (and as you probably know, this is an ongoing process) on game optimization, with the new patch update you can expect improved performance and tweaks that should smoothen your in-game experience.

Example? No problem. You will see improved foliage that should now look much more consistent and blend realistic, but above all - perform efficiently on all graphics presets. Another one? There you go - in game stuttering, or, if you prefer, those annoying performance hiccups during gameplay should be heavily reduced now thanks to numerous programming tricks and hacks.

Sounds good?

<Work in progress shots>

Vox Populi 💬

Alright, enough about the technicalities because these aren’t the only things you wanted to see in the upcoming update. And the rule is simple - you speak up about something, we deliver. 


Well, at least we try, if it is achievable!

One thing we can already reveal is that with MP06, the map and enemy detection apps will no longer be available as used items. From now on, they will be available as a full - fledged training you can do with your companions. This will allow them to be introduced much more smoothly as game mechanics.

We also haven't forgotten about a couple of new, different training options and related skills, as well as new story quests and much more...  But let us tell you about them in the next teaser article. After all, we have to tempt you with something to keep you coming back here… 


That's all for this episode! Thank you so much for your support and see you in the Teaser #2, where we are going to reveal… ❓❓❓Well, you’ll see! 👀


All that's left to say is...

Take care and happy hunting! ☢️

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