Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
After Inc: Revival›Events›Update 5 - Looming Shadows
In-game event

Update 5 - Looming Shadows

After Inc: Revival · published 13 months ago · build 19557648

All eventsPlayers around this dateRead on Steam

In our fifth major update, we've made some big changes to give you more options as you rebuild the world, implement more satisfying combat and lay the groundwork for the Shadows of the Past campaign.

Zombies & Combat

We've adjusted Zombie awakenings to be more predictable, now based on your actions and how much attention you've brought to your settlement. Settlement size and weather also factor in, so keep an eye out!

Fighters will now consume resources when in unclaimed zones, are stronger when taunting, and the Reinforce ability is always available. 


Morale - Celebrations

To reward keeping your Morale high, we've added Celebrations. You'll get a gift of Stamina and a reduction of Impatience (based on Settlement Size). The happier your people are, the more likely they'll celebrate.

High morale now also improves your Population Growth and Fighter Strength.

Population

Once you get to higher populations, Demands will be more reasonable, baseline population growth speed will be reduced, and Morale will have a greater impact on Population Growth.

Changelog

New Features

  • Added Celebration mechanic. Chance to get Celebration bubbles when morale >100% (capped by population)

  • Added Zombie Awareness mechanic. Increased by Claiming/Fighter movement as well as Settlement activity and Weather. Makes zombies more likely to wake and makes zombies join existing fights more quickly. Zombies attacking into an existing fight will make things worse based on Awareness

  • Added Gluttons expedition modifier

  • Added Stretched Supply Chains expedition modifier

  • Added High Maintenance expedition modifier

  • Added Warrior Ethos expedition modifier

Balance Changes

  • Population 6 onwards: Population demands made more reasonable

  • Population 6 onwards: Baseline Population Growth Speed reduced

  • Population 6 onwards: Morale has a greater impact on Population Growth

  • +Population Trait boosted

  • +Morale Trait boosted

  • Fighters now consume Water, Food, and Fuel when in unclaimed areas.

  • Shrine service - now needed 1 population later. Going from 10 to 11 population will no longer result in such a big morale drop

  • Increased impact of Reanimation modifier

  • Reduced randomness of Reanimation

Quality of Life

  • Updated building action logic to always remain above Storage and Scavenge actions.

  • Improved Leader Bubbles artwork

  • Improved Enemy Warning Icon artwork

  • Fighters will prepare for battle when taunting - boosting their strength

  • Fighters will try to be quiet when moving near zombies (but will move slower). Typically a fighter will never wake up a group of zombies if this is your first time in contact with them.

  • A fighter retreating now results in a lingering combat penalty for a while in that area (other fighters are scared to go there)

  • Reinforce is now introduced in level 5, and available at game start after that.

    Taunt and Reinforce actions are now available in early campaign missions if their introduction levels (Level 4 and level 5) have been beaten.

  • Festivals now boost population growth speed

  • Research and Fighter training now faster with higher populations

Bug Fixes

  • Fixes for Morale icons

  • Fixed a variety of visual issues with map bubbles.

  • Fixed an issue where Rain may not start after a Drought

  • Fixed an issue where Goals could have too high a threshold in Expeditions

  • Fixed bug where Zombies would keep moving to different area if Fighter attacking them

  • Fixed bug where Zombies might be killed too quickly when entering an area

  • Fixed an issue with Goal target thresholds

What's Next?

We're making progress on a brand new campaign: Shadows of the Past: New levels, new zombie mechanics and a new tech level! Not to mention find out what happens next in the Abandoned Kingdom.

Be sure to leave us a review if you're enjoying the game! or join our Discord to chat with us, try exclusive betas and swap tactics on how to rebuild the world.

More from After Inc: Revival

Other announcements

All events
Game update25 Aug 2026After Inc: Revival 1.0 - Patch NotesA small update with few fixes quality improvements, balance updates, and fixes. v1.0.0.8 Additions / Qol · Updated 'Broken Mile' goal sequence to more clearly hint an impending zombie attack. · Updated Seeds of Hope beginner Population Trait options for more variety. Balance · Situation 'medium risk' options are now always better than the 'ignore' options. · Reduced aggressive Wasteland placeme…Game update20 Aug 2026After Inc: Revival 1.0 - Patch NotesA small update with few fixes and tweaks for the latest update! v1.0.0.7 Changelog · Fixed incorrect Fighter strength adjustments when starting with high Technology Population Traits · Minor adjustments to map modifier frequencies · Various localisation updates Thanks for your reports and feedback. Make sure you've picked up the free DLC, and if you're enjoying the 1.0 update, be sure to leave…In-game event18 Aug 2026After Inc: Revival 1.0 - Minor UpdateLooks like you're all enjoying Seeds of Hope and other 1.0 features! Thanks for your reports and feedback, we've got a patch with some important additions! Make sure you've picked up the free DLC! New Content · Added 70 additional "Extra Expeditions" to play. Enjoy! Quality of Life · The Researcher Leader now unlocks from the beginning of the game. If you spent Knowledge points to unlock her, t…