We've been hard at work on Reality Drift, and we have a new mission type to show you! For a long time we wanted to incorporate some kind of roguelike deckbuilding into the game, but couldn't figure out how to make it work. Well, now we've figured it out!

In some missions, the player starts with a deck of cards, each of which has an effect while drawn. Two or three cards (depending on the mission) are drawn at the start of each track, and are discarded at the end of the track. Some cards make temporary or permanent changes to your stats, while some have conditional effects, such as "For every 5 seconds driving offroad, gain +5 GRIP".
We've been testing this new mode, and it works really well - the next step is to add more cards, and work on making sure the game is balanced. There will also be updates to the visuals - the card graphics in the current screenshot are placeholder.
In other news, we'll be at the Norwich Games Festival in the UK at the end of May!