
Hey everyone!
This update brings numerous gameplay enhancements based on feedback from the playtest version. Combat controls have been refined for a smoother, more fluid experience. The AI of the basic enemy type has been reworked, making it more responsive and engaging. Additionally, various systems have been fine-tuned to make it a fairer challenge. Switching between melee and ranged combat is now more seamless, and notes are better organized by area for easier reference.
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v 0.1.64 Demo C2
added new weapon “Bat”
changed footstep sounds for “real world” character
added new memo pages
added new button prompts for quickslot and heavy attack use
added some help with navigating the chapter 2 end section
added hint on how to switch weapons
added quick swap between melee and ranged weapons
three shot speargun upgrade now in Chapter 3
you can now pick up bolts from dead bodies
amount of bolts depends on bolts in inventory and amount of bolts stuck in the body
some extra hints for the Chapter 2 objective
some bolt pickups now only spawn when ammo is low
basic enemy overhaul now more reactive
fixed some navigation problems in the first level